Add editor right-click context actions
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@@ -94,6 +94,42 @@ These shortcuts apply when a text or numeric editor is not consuming the key.
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The viewport camera is an editing camera; navigating it does not rewrite a scene
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camera component.
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## Right-click context menus
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Right-click a Scene-tree row to act on that row. Right-click the scene root or
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empty space in the tree to **Create object**, **Create cube**, **Create plane**,
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or **Create sprite**. An ordinary local object offers **Frame selection**,
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**Rename**, **Add child object**, **Duplicate**, and **Delete**. Duplicate and
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Delete are single authoring actions; use **Undo** to reverse either one.
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Add child creates an object parented to the
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selected row. Right-clicking also selects the target, so an action applies to the
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row under the pointer rather than a previously selected object.
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Template content keeps its ownership rules. An inherited object offers
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**Frame selection**, **Open template source**, **Add local child**, and
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**Hide in this scene**. Locally added objects have no corresponding source
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object, so they omit **Open template source**. Open an inherited object's source
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scene to rename or change its inherited structure; suppression hides it only in
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the containing instance. A top-level instance group offers **Open template source**,
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**Add local object**, and **Remove instance**. Nested instance groups direct
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structural changes to their source. See [Scene templates](templates.md) for
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restoring suppressed objects and the difference between source and local edits.
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In **Assets**, right-click a project file to select it and show actions appropriate
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to its type: **Open script** or **Open scene**, **Import / Reimport** for a
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supported source asset, and **Copy project path**. An imported-asset row offers
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**Copy asset ID**, **Place in scene** when the cooked asset is available, and
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**Reimport source** when it still has a source file. Import and Reimport start jobs;
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check **Jobs** or **Console** for the result.
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See [Assets and Blender](assets.md) for supported formats and reimport behavior.
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A short right-click in the viewport opens the menu for the object under the
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pointer, or creation actions when the pointer is over empty space. Moving while
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holding the right button past the drag threshold keeps the existing camera
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gesture: orbit in 3D or pan in 2D, with no menu on release. Press **Escape** or
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click outside a menu to close it. These menus edit the scene through the same
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authoring commands as the toolbar and MCP; they do not affect the running Player.
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## Edit components and undo
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The Inspector uses the registered component schema to show numbers, vectors,
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