Document Forward+ measurements and Linux lighting evidence
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@@ -27,10 +27,16 @@ When GPU timestamps are available, the panel shows sun and local shadow pass
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durations. A zero duration after a disabled sun or sprite-only frame confirms
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that no sun shadow raster ran. The lighting path names the algorithm actually
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used, so compare it with a benchmark's requested mode before interpreting costs.
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For an explicitly tiled frame, the overlay also reports the 16×16 grid size,
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its compute GPU duration, the number of stored light candidates, and how many
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tiles overflowed their 64-index list and scanned all lights. Candidate and
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overflow counts require the diagnostics readback; **unavailable** is distinct
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from a measured zero. The diagnostic copy itself adds work, so close the panel
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before measuring performance.
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See [Lighting](lighting.md) for the 128-light and 16-tile limits.
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The Vulkan backend emits `VK_EXT_debug_utils` labels for `SunShadowAtlas`,
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`LocalShadowAtlas`, `ForwardAndUI`, `Readback`, and, when presenting,
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`LocalShadowAtlas`, `LightTileBuild` when tiled, `ForwardAndUI`, `Readback`, and, when presenting,
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`Presentation`. A fallback frame can have no shadow-raster label. A graphics
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capture tool that supports this extension can identify the command-buffer
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regions. Labels remain available without the Khronos validation layer when
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