Document P1 and P3 integrated acceptance

This commit is contained in:
Emil
2026-09-24 06:33:34 +03:00
parent ed523c61c1
commit f645965d56
1421 changed files with 30364 additions and 29 deletions
@@ -9,6 +9,9 @@ SwiftShader CI at the tiled revision. The combined P1+P3 renderer checkpoint
`4a3453e` was tested separately, including the temporal renderer. Its lighting
A/B raw data are in [study 24](../../studies/24-p3-integrated-forward-plus-2026-09-24.md),
and temporal image/cost evidence has a [separate record](../p3-temporal-2026-09-24/README.md).
The later [final P1/P3 acceptance](../p1-p3-final-2026-09-24/README.md) at
`ed523c6` reruns the lighting/temporal tests and relocated Release games; the
7,560-frame lighting A/B sweep remains the measured `4a3453e` workload.
## Implemented at the checkpoint