Commit Graph
14 Commits
Author SHA1 Message Date
Emil 0ccea33005 Validate packaged P3 shaders and describe bounded shadow atlases 2026-09-24 04:12:29 +03:00
Emil 68261e1401 Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
#	PLAN.md
#	docs/IMPLEMENTATION.md
#	docs/manual/editor/diagnostics.md
#	docs/manual/editor/lighting.md
#	docs/manual/editor/profiling.md
#	docs/validation/README.md
#	docs/validation/p3-lighting-2026-09-24/README.md
2026-09-24 04:08:01 +03:00
Emil 523dbd76a4 Reverify staged gameplay sources before build publication 2026-09-24 04:02:08 +03:00
Emil 6cc4b3ff7f Keep warning-flood regression within one fixture build 2026-09-24 03:53:19 +03:00
Emil 5b4a7e946b Keep real staged compile errors navigable under warning floods 2026-09-24 03:38:24 +03:00
Emil a0a4e29d48 Add measured optional tiled Forward+ lighting
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 25s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:37:04 +03:00
Emil abbb71d0c1 Protect native cache paths and snapshot gameplay sources 2026-09-24 01:55:50 +03:00
Emil 4ec5a3cd8a Expose structured gameplay build diagnostics 2026-09-24 01:46:38 +03:00
Emil 4a59ca1629 Reuse verified gameplay schema and build generations 2026-09-24 01:41:26 +03:00
Emil deb37c308b Capture complete gameplay and toolchain build inputs 2026-09-24 01:35:02 +03:00
Emil 0d2cae18fb Add checked Slang shaders for GPU visibility and HZB 2026-09-23 22:20:34 +03:00
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil 7481a2e029 Validate gameplay metadata before publishing build generations 2026-09-18 05:21:31 +03:00