Commit Graph
9 Commits
Author SHA1 Message Date
Emil 54d1bae962 Reverify staged gameplay sources before build publication
Native and manual checks / native (ubuntu-24.04) (push) Failing after 35s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 04:01:46 +03:00
Emil 798aa0e550 Keep warning-flood regression within one fixture build
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 26s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:53:05 +03:00
Emil d7a7a7c3a4 Keep real staged compile errors navigable under warning floods
Native and manual checks / native (ubuntu-24.04) (push) Failing after 30s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:34:18 +03:00
Emil 4ec5a3cd8a Expose structured gameplay build diagnostics 2026-09-24 01:46:38 +03:00
Emil 4a59ca1629 Reuse verified gameplay schema and build generations 2026-09-24 01:41:26 +03:00
Emil deb37c308b Capture complete gameplay and toolchain build inputs 2026-09-24 01:35:02 +03:00
Emil 0d2cae18fb Add checked Slang shaders for GPU visibility and HZB 2026-09-23 22:20:34 +03:00
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 7481a2e029 Validate gameplay metadata before publishing build generations 2026-09-18 05:21:31 +03:00