Emil
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a428a33cb0
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Record build profile and temporal raster cost in lighting benchmark
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2026-09-24 02:53:01 +03:00 |
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Emil
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ac50ac8855
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Check real lighting benchmark output and driver identity
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2026-09-24 02:53:01 +03:00 |
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Emil
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2773f0b75c
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Add repeatable P3 lighting renderer benchmark
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2026-09-24 02:53:01 +03:00 |
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Emil
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a5fb2167d6
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Add bounded point and spot shadows with fallback diagnostics
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2026-09-24 02:51:11 +03:00 |
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Emil
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252f7e2e91
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Render stable cascaded sun shadows into a bounded atlas
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2026-09-24 02:37:42 +03:00 |
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Emil
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36a44e14ca
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Plan bounded sun and local shadows from source casters
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2026-09-24 02:26:53 +03:00 |
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Emil
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0d2cae18fb
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Add checked Slang shaders for GPU visibility and HZB
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2026-09-23 22:20:34 +03:00 |
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Emil
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45bc352d46
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Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
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Emil
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d834cfad67
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Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
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Emil
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903c97444b
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Checkpoint 1: implement native subsystems and begin the gameplay manual
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2026-09-18 03:01:30 +03:00 |
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