Commit Graph
8 Commits
Author SHA1 Message Date
Emil 5e26c2315e Record build profile and temporal raster cost in lighting benchmark
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Native and manual checks / manual (push) Successful in 28s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
2026-09-24 02:49:21 +03:00
Emil e074713fed Check real lighting benchmark output and driver identity 2026-09-24 02:43:18 +03:00
Emil f490254ab3 Add repeatable P3 lighting renderer benchmark 2026-09-24 02:40:03 +03:00
Emil 36a44e14ca Plan bounded sun and local shadows from source casters 2026-09-24 02:26:53 +03:00
Emil 0d2cae18fb Add checked Slang shaders for GPU visibility and HZB 2026-09-23 22:20:34 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00
Emil 903c97444b Checkpoint 1: implement native subsystems and begin the gameplay manual 2026-09-18 03:01:30 +03:00