Commit Graph
27 Commits
Author SHA1 Message Date
Emil 68261e1401 Merge commit '0c96ce5cdfde8503e1ffc3fd65fdc9d7f3793d35' into feat/p1-p3-integration
# Conflicts:
#	PLAN.md
#	docs/IMPLEMENTATION.md
#	docs/manual/editor/diagnostics.md
#	docs/manual/editor/lighting.md
#	docs/manual/editor/profiling.md
#	docs/validation/README.md
#	docs/validation/p3-lighting-2026-09-24/README.md
2026-09-24 04:08:01 +03:00
Emil 0c96ce5cdf Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 04:05:58 +03:00
Emil bf51ff0ec4 Describe staged source verification boundaries accurately 2026-09-24 04:04:39 +03:00
Emil 7297d01436 Expose and package temporal rendering with guarded edge history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:59:22 +03:00
Emil f384af705d State sampled D32 requirement in lighting docs 2026-09-24 03:56:59 +03:00
Emil 77404a1035 Document Forward+ measurements and Linux lighting evidence 2026-09-24 03:49:06 +03:00
Emil 609ba632f4 Archive P1 iteration workflow and manual checkpoint 2026-09-24 03:47:00 +03:00
Emil 2dfff62f8c Document P3 lighting and provisional acceptance 2026-09-24 03:02:44 +03:00
Emil bf2b88a6a2 Merge commit 'b191ae0' into feat/p1-p3-integration
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / manual (push) Successful in 28s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:01:51 +03:00
Emil 45c5d2d188 Show and configure safe Editor autosave 2026-09-24 02:25:55 +03:00
Emil d3217838cb Show source-linked diagnostics and expandable build logs 2026-09-24 02:01:47 +03:00
Emil cfcfdab949 Bind shared lighting ABI and shade authored local lights 2026-09-24 01:53:14 +03:00
Emil 22012c1a80 Report effective visibility and stable GPU instance identity
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 00:28:12 +03:00
Emil bde581a961 docs: reconcile P2 optimization and Linux validation 2026-09-23 23:27:19 +03:00
Emil 9990234657 Show both prepared LOD levels in renderer example 2026-09-23 23:11:42 +03:00
Emil 868f19aaaa Release HZB diagnostic texture when preview closes 2026-09-23 23:09:24 +03:00
Emil bb46e0091e Expose P2 GPU visibility modes in standalone Player 2026-09-23 23:08:58 +03:00
Emil d32c33dd0b Link P2 manual guidance in strict documentation build 2026-09-23 22:57:22 +03:00
Emil de17bc658a docs: record P2 implementation and measured limits 2026-09-23 22:56:30 +03:00
Emil 5f61ee3750 Document and demonstrate prepared mesh LOD visibility 2026-09-23 22:53:56 +03:00
Emil c89298fefe Add on-demand HZB preview to editor diagnostics 2026-09-23 22:50:46 +03:00
Emil 724de134ca Add P2 visibility controls to editor diagnostics 2026-09-23 22:24:59 +03:00
Emil e2c887dc1f Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-23 21:42:48 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00
Emil 999686a896 Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export 2026-09-18 03:40:15 +03:00