Commit Graph
28 Commits
Author SHA1 Message Date
Emil 0c96ce5cdf Integrate Forward+ lighting with temporal rendering
Native and manual checks / native (ubuntu-24.04) (push) Failing after 34s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 04:05:58 +03:00
Emil 7297d01436 Expose and package temporal rendering with guarded edge history
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 27s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:59:22 +03:00
Emil a0a4e29d48 Add measured optional tiled Forward+ lighting
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 25s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:37:04 +03:00
Emil 0dcc8790a0 Render temporal scene with motion, resolve and sharp UI
Native and manual checks / native (ubuntu-24.04) (push) Failing after 37s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 03:16:44 +03:00
Emil 3a4a262750 Add bounded CPU reference for temporal resolve 2026-09-24 02:57:25 +03:00
Emil 56a5bc62f6 Commit temporal history only after completed frames 2026-09-24 02:56:51 +03:00
Emil 4b8f9b8132 Validate temporal scale and deterministic internal extent 2026-09-24 02:56:51 +03:00
Emil 17177357fb Define independent temporal motion metadata and UV oracle 2026-09-24 02:56:51 +03:00
Emil 068f2e9af9 Handle camera roll and explicit temporal Off 2026-09-24 02:56:39 +03:00
Emil b67cdc1ce8 Add temporal history and jitter policy 2026-09-24 02:56:39 +03:00
Emil a5fb2167d6 Add bounded point and spot shadows with fallback diagnostics 2026-09-24 02:51:11 +03:00
Emil 252f7e2e91 Render stable cascaded sun shadows into a bounded atlas 2026-09-24 02:37:42 +03:00
Emil 36a44e14ca Plan bounded sun and local shadows from source casters 2026-09-24 02:26:53 +03:00
Emil 674e3e812b Expose authored sun, point, and spot lights in render snapshots 2026-09-24 01:35:20 +03:00
Emil 22012c1a80 Report effective visibility and stable GPU instance identity
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 00:28:12 +03:00
Emil bb46e0091e Expose P2 GPU visibility modes in standalone Player 2026-09-23 23:08:58 +03:00
Emil ae537c0a4b Complete two-pass GPU occlusion, diagnostics, and LOD integration 2026-09-23 22:47:15 +03:00
Emil 2454462432 Add instanced GPU frustum culling and indirect draws 2026-09-23 22:25:55 +03:00
Emil 724de134ca Add P2 visibility controls to editor diagnostics 2026-09-23 22:24:59 +03:00
Emil f8cd73b95f Introduce stable render instances and prepared LOD policy 2026-09-23 22:15:15 +03:00
Emil e2c887dc1f Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-23 21:42:48 +03:00
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil 7481a2e029 Validate gameplay metadata before publishing build generations 2026-09-18 05:21:31 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00
Emil 999686a896 Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export 2026-09-18 03:40:15 +03:00
Emil 903c97444b Checkpoint 1: implement native subsystems and begin the gameplay manual 2026-09-18 03:01:30 +03:00