Commit Graph
23 Commits
Author SHA1 Message Date
Emil 45c5d2d188 Show and configure safe Editor autosave 2026-09-24 02:25:55 +03:00
Emil 77c145fa02 Fix Windows diagnostic paths and schema fixture timeout 2026-09-24 02:19:09 +03:00
Emil 4a434f7855 Autosave named scenes with revision and disk conflict safety 2026-09-24 02:11:26 +03:00
Emil d3217838cb Show source-linked diagnostics and expandable build logs 2026-09-24 02:01:47 +03:00
Emil 6459d69cc7 Offer runnable C++ and Lua project starters 2026-09-24 01:59:17 +03:00
Emil d4c1f0e86b Open project C++ and Lua sources at diagnostic locations 2026-09-24 01:58:59 +03:00
Emil abbb71d0c1 Protect native cache paths and snapshot gameplay sources 2026-09-24 01:55:50 +03:00
Emil 4ec5a3cd8a Expose structured gameplay build diagnostics 2026-09-24 01:46:38 +03:00
Emil 4a59ca1629 Reuse verified gameplay schema and build generations 2026-09-24 01:41:26 +03:00
Emil deb37c308b Capture complete gameplay and toolchain build inputs 2026-09-24 01:35:02 +03:00
Emil 22012c1a80 Report effective visibility and stable GPU instance identity
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-24 00:28:12 +03:00
Emil 868f19aaaa Release HZB diagnostic texture when preview closes 2026-09-23 23:09:24 +03:00
Emil c89298fefe Add on-demand HZB preview to editor diagnostics 2026-09-23 22:50:46 +03:00
Emil 724de134ca Add P2 visibility controls to editor diagnostics 2026-09-23 22:24:59 +03:00
Emil 0d2cae18fb Add checked Slang shaders for GPU visibility and HZB 2026-09-23 22:20:34 +03:00
Emil e2c887dc1f Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
2026-09-23 21:42:48 +03:00
emil28092005 4cc58d8c59 Configure LuaLS for single-file script workspaces
Native and manual checks / native (ubuntu-24.04) (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Native and manual checks / manual (push) Canceled after 0s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
2026-09-18 11:57:23 +03:00
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil 7481a2e029 Validate gameplay metadata before publishing build generations 2026-09-18 05:21:31 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00
Emil 999686a896 Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export 2026-09-18 03:40:15 +03:00