Emil
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6459d69cc7
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Offer runnable C++ and Lua project starters
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2026-09-24 01:59:17 +03:00 |
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Emil
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abbb71d0c1
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Protect native cache paths and snapshot gameplay sources
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2026-09-24 01:55:50 +03:00 |
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Emil
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4ec5a3cd8a
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Expose structured gameplay build diagnostics
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2026-09-24 01:46:38 +03:00 |
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Emil
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4a59ca1629
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Reuse verified gameplay schema and build generations
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2026-09-24 01:41:26 +03:00 |
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Emil
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deb37c308b
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Capture complete gameplay and toolchain build inputs
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2026-09-24 01:35:02 +03:00 |
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Emil
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0d2cae18fb
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Add checked Slang shaders for GPU visibility and HZB
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2026-09-23 22:20:34 +03:00 |
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emil28092005
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5a67735ff4
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Add optional Lua scripting module, examples, and validation
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2026-09-18 11:28:50 +03:00 |
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Emil
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0f34b03631
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Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
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2026-09-18 05:43:02 +03:00 |
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Emil
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7481a2e029
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Validate gameplay metadata before publishing build generations
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2026-09-18 05:21:31 +03:00 |
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Emil
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45bc352d46
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Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
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Emil
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d834cfad67
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Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
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Emil
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999686a896
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Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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2026-09-18 03:40:15 +03:00 |
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