Emil
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ae537c0a4b
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Complete two-pass GPU occlusion, diagnostics, and LOD integration
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2026-09-23 22:47:15 +03:00 |
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Emil
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f8cd73b95f
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Introduce stable render instances and prepared LOD policy
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2026-09-23 22:15:15 +03:00 |
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Emil
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45bc352d46
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Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
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Emil
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d834cfad67
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Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
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Emil
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999686a896
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Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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2026-09-18 03:40:15 +03:00 |
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