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Emil_Shanaty/Faset_Engine
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Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
29 Commits 8 Branches 1 Tag
ae537c0a4b28e6033a6db045d3401f8d8e96f2ee
Commit Graph
12 Commits
Author SHA1 Message Date
Emil 94f7593e55 test(render): cover P2 temporal visibility edge cases 2026-09-23 22:46:20 +03:00
Emil acbe5156c0 test(render): add P2 GPU visibility acceptance and benchmark harness 2026-09-23 22:31:27 +03:00
Emil 2454462432 Add instanced GPU frustum culling and indirect draws 2026-09-23 22:25:55 +03:00
Emil 0d2cae18fb Add checked Slang shaders for GPU visibility and HZB 2026-09-23 22:20:34 +03:00
Emil f8cd73b95f Introduce stable render instances and prepared LOD policy 2026-09-23 22:15:15 +03:00
emil28092005 5a67735ff4 Add optional Lua scripting module, examples, and validation 2026-09-18 11:28:50 +03:00
Emil 0f34b03631 Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics 2026-09-18 05:43:02 +03:00
Emil 7481a2e029 Validate gameplay metadata before publishing build generations 2026-09-18 05:21:31 +03:00
Emil 45bc352d46 Checkpoint 4: harden native paths, authoring workflows and Player lifecycle 2026-09-18 05:14:50 +03:00
Emil d834cfad67 Checkpoint 3: deliver playable samples and complete native authoring workflows 2026-09-18 04:29:41 +03:00
Emil 999686a896 Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export 2026-09-18 03:40:15 +03:00
Emil 903c97444b Checkpoint 1: implement native subsystems and begin the gameplay manual 2026-09-18 03:01:30 +03:00
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