Emil
|
3be3d0de5f
|
Move GPU visibility outputs to device memory and remove atomic contention
|
2026-09-23 23:02:24 +03:00 |
|
Emil
|
43afcd6bfb
|
Declare R32f HZB image and support chunked GPU culling
|
2026-09-23 22:40:08 +03:00 |
|
Emil
|
0d2cae18fb
|
Add checked Slang shaders for GPU visibility and HZB
|
2026-09-23 22:20:34 +03:00 |
|
Emil
|
999686a896
|
Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
|
2026-09-18 03:40:15 +03:00 |
|
Emil
|
903c97444b
|
Checkpoint 1: implement native subsystems and begin the gameplay manual
|
2026-09-18 03:01:30 +03:00 |
|