Emil
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bf51ff0ec4
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Describe staged source verification boundaries accurately
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2026-09-24 04:04:39 +03:00 |
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Emil
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5b4a7e946b
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Keep real staged compile errors navigable under warning floods
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2026-09-24 03:38:24 +03:00 |
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Emil
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bf2b88a6a2
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Merge commit 'b191ae0' into feat/p1-p3-integration
Native and manual checks / native (ubuntu-24.04) (push) Failing after 31s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / manual (push) Successful in 28s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 03:01:51 +03:00 |
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Emil
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a5fb2167d6
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Add bounded point and spot shadows with fallback diagnostics
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2026-09-24 02:51:11 +03:00 |
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Emil
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252f7e2e91
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Render stable cascaded sun shadows into a bounded atlas
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2026-09-24 02:37:42 +03:00 |
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Emil
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36a44e14ca
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Plan bounded sun and local shadows from source casters
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2026-09-24 02:26:53 +03:00 |
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Emil
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4a434f7855
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Autosave named scenes with revision and disk conflict safety
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2026-09-24 02:11:26 +03:00 |
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Emil
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6459d69cc7
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Offer runnable C++ and Lua project starters
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2026-09-24 01:59:17 +03:00 |
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Emil
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abbb71d0c1
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Protect native cache paths and snapshot gameplay sources
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2026-09-24 01:55:50 +03:00 |
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Emil
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4ec5a3cd8a
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Expose structured gameplay build diagnostics
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2026-09-24 01:46:38 +03:00 |
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Emil
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4a59ca1629
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Reuse verified gameplay schema and build generations
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2026-09-24 01:41:26 +03:00 |
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Emil
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674e3e812b
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Expose authored sun, point, and spot lights in render snapshots
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2026-09-24 01:35:20 +03:00 |
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Emil
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deb37c308b
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Capture complete gameplay and toolchain build inputs
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2026-09-24 01:35:02 +03:00 |
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Emil
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22012c1a80
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Report effective visibility and stable GPU instance identity
Native and manual checks / native (ubuntu-24.04) (push) Failing after 36s
Native and manual checks / manual (push) Successful in 28s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-24 00:28:12 +03:00 |
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Emil
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bb46e0091e
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Expose P2 GPU visibility modes in standalone Player
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2026-09-23 23:08:58 +03:00 |
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Emil
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ae537c0a4b
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Complete two-pass GPU occlusion, diagnostics, and LOD integration
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2026-09-23 22:47:15 +03:00 |
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Emil
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2454462432
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Add instanced GPU frustum culling and indirect draws
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2026-09-23 22:25:55 +03:00 |
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Emil
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724de134ca
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Add P2 visibility controls to editor diagnostics
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2026-09-23 22:24:59 +03:00 |
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Emil
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f8cd73b95f
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Introduce stable render instances and prepared LOD policy
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2026-09-23 22:15:15 +03:00 |
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Emil
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e2c887dc1f
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Refine dark editor and launcher interface
Native and manual checks / native (ubuntu-24.04) (push) Failing after 52s
Native and manual checks / manual (push) Successful in 34s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
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2026-09-23 21:42:48 +03:00 |
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emil28092005
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5a67735ff4
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Add optional Lua scripting module, examples, and validation
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2026-09-18 11:28:50 +03:00 |
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Emil
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0f34b03631
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Checkpoint 5: complete asset freshness, schema migrations and editor diagnostics
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2026-09-18 05:43:02 +03:00 |
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Emil
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7481a2e029
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Validate gameplay metadata before publishing build generations
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2026-09-18 05:21:31 +03:00 |
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Emil
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45bc352d46
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Checkpoint 4: harden native paths, authoring workflows and Player lifecycle
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2026-09-18 05:14:50 +03:00 |
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Emil
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d834cfad67
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Checkpoint 3: deliver playable samples and complete native authoring workflows
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2026-09-18 04:29:41 +03:00 |
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Emil
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999686a896
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Checkpoint 2: integrate native Editor, MCP, gameplay builds and standalone export
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2026-09-18 03:40:15 +03:00 |
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Emil
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903c97444b
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Checkpoint 1: implement native subsystems and begin the gameplay manual
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2026-09-18 03:01:30 +03:00 |
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