#include #include #include using namespace faset; void require(bool value, const char* message) { if (!value) throw std::runtime_error(message); } int main(int argc, char** argv) { try { render::Renderer renderer({640, 420, "Faset developer diagnostics test", true, true}); editor::DebugOverlay overlay; render::Snapshot scene; scene.clear_color = {.05f, .06f, .07f, 1}; overlay.append(scene, renderer, 1.f / 60.f); require(!overlay.visible() && scene.ui_triangles.empty(), "Diagnostics start hidden"); renderer.render(scene); const auto clean = renderer.pixels(); render::Event toggle; toggle.type = render::Event::Type::KeyDown; toggle.key = "F12"; require(overlay.process_events(std::span(&toggle, 1)).empty() && overlay.visible(), "F12 is consumed and shows the diagnostic overlay"); overlay.append(scene, renderer, 1.f / 60.f); require(!scene.ui_triangles.empty() && scene.ui_triangles.front().texture, "ImGui draw data reaches Faset's textured UI triangle API"); renderer.render(scene); auto shown = renderer.pixels(); std::size_t changed{}; for (std::size_t i = 0; i < shown.size(); ++i) changed += shown[i] != clean[i]; require(changed > 5000, "Diagnostic panel and text alter actual Vulkan pixels"); render::Event inside; inside.type = render::Event::Type::MouseDown; inside.button = 1; inside.x = 30; inside.y = 65; require(overlay.process_events(std::span(&inside, 1)).empty(), "Pointer clicks in diagnostics must not edit the underlying scene"); inside.type = render::Event::Type::MouseUp; inside.x = 600; require(overlay.process_events(std::span(&inside, 1)).empty(), "A diagnostic pointer gesture remains owned through release outside the panel"); inside.type = render::Event::Type::MouseDown; require(overlay.process_events(std::span(&inside, 1)).size() == 1, "Pointer events outside diagnostics reach the retained editor"); inside.type = render::Event::Type::MouseUp; inside.x = 30; require(overlay.process_events(std::span(&inside, 1)).size() == 1, "Editor-owned release remains forwarded after crossing into diagnostics"); render::Event move = inside; move.type = render::Event::Type::MouseMove; render::Event wheel; wheel.type = render::Event::Type::Wheel; wheel.y = 1; const render::Event inside_wheel[] = {move, wheel}; require(overlay.process_events(inside_wheel).empty(), "Move and wheel in one event batch must not scroll the underlying editor"); move.x = 600; const render::Event outside_wheel[] = {move, wheel}; require(overlay.process_events(outside_wheel).size() == 2, "Move outside and wheel immediately return to the retained editor"); if (argc > 1) renderer.capture(argv[1]); require(overlay.process_events(std::span(&toggle, 1)).empty() && !overlay.visible(), "F12 hides diagnostics again"); scene.ui_triangles.clear(); overlay.append(scene, renderer, 1.f / 60.f); require(scene.ui_triangles.empty(), "Hidden diagnostics emit no geometry"); renderer.render(scene); require(renderer.pixels() == clean, "Hiding diagnostics restores the underlying frame"); require(renderer.stats().validation_errors == 0, "Diagnostic overlay Vulkan validation"); std::cout << "ImGui diagnostics, F12, font atlas, clipping and event isolation passed\n"; return 0; } catch (const std::exception& error) { std::cerr << error.what() << '\n'; return 1; } }