Test project /home/emil/Desktop/.worktrees/Faset_Engine-p1-p3-integration/build/linux-debug Start 52: build_schema_publication Start 12: render_temporal_acceptance 1/73 Test #12: render_temporal_acceptance ......... Passed 10.32 sec Start 25: render_lighting_benchmark_schema 2/73 Test #25: render_lighting_benchmark_schema ... Passed 7.22 sec Start 66: editor_gui_mcp 3/73 Test #66: editor_gui_mcp ..................... Passed 4.88 sec Start 21: render_shader_reload 4/73 Test #21: render_shader_reload ............... Passed 5.15 sec Start 60: editor_ui_reload 5/73 Test #60: editor_ui_reload ................... Passed 4.20 sec Start 23: render_shader_reflection 6/73 Test #23: render_shader_reflection ........... Passed 3.95 sec Start 59: editor_ui_project_settings 7/73 Test #52: build_schema_publication ........... Passed 37.86 sec Start 47: lua_player_reload 8/73 Test #59: editor_ui_project_settings ......... Passed 3.53 sec Start 62: editor_ui_templates 9/73 Test #47: lua_player_reload .................. Passed 2.65 sec Start 9: render_lighting_tiled 10/73 Test #62: editor_ui_templates ................ Passed 2.73 sec Start 45: player_shutdown_diagnostics 11/73 Test #9: render_lighting_tiled .............. Passed 3.12 sec Start 28: gpu_visibility 12/73 Test #28: gpu_visibility ..................... Passed 1.29 sec Start 54: editor_session_settings 13/73 Test #45: player_shutdown_diagnostics ........ Passed 3.41 sec Start 42: render_gpu_open_sequence 14/73 Test #54: editor_session_settings ............ Passed 2.14 sec Start 32: render_gpu_door 15/73 Test #42: render_gpu_open_sequence ........... Passed 1.85 sec Start 63: editor_ui_gizmos 16/73 Test #32: render_gpu_door .................... Passed 0.85 sec Start 64: editor_ui_authoring 17/73 Test #63: editor_ui_gizmos ................... Passed 1.09 sec Start 19: render_offscreen 18/73 Test #19: render_offscreen ................... Passed 0.67 sec Start 58: editor_ui_import_conflicts 19/73 Test #64: editor_ui_authoring ................ Passed 1.69 sec Start 39: render_gpu_lifecycle 20/73 Test #58: editor_ui_import_conflicts ......... Passed 1.08 sec Start 61: editor_ui_launcher 21/73 Test #61: editor_ui_launcher ................. Passed 0.97 sec Start 15: render_temporal_lifecycle 22/73 Test #39: render_gpu_lifecycle ............... Passed 1.46 sec Start 57: ui_render 23/73 Test #57: ui_render .......................... Passed 0.73 sec Start 20: render_sprite_alpha 24/73 Test #20: render_sprite_alpha ................ Passed 0.67 sec Start 8: render_lighting_local 25/73 Test #15: render_temporal_lifecycle .......... Passed 1.57 sec Start 73: playable_3d 26/73 Test #8: render_lighting_local .............. Passed 1.09 sec Start 7: render_lighting_sun 27/73 Test #73: playable_3d ........................ Passed 0.93 sec Start 36: render_gpu_lod 28/73 Test #36: render_gpu_lod ..................... Passed 0.93 sec Start 38: render_gpu_near 29/73 Test #7: render_lighting_sun ................ Passed 1.27 sec Start 31: render_gpu_dense 30/73 Test #38: render_gpu_near .................... Passed 0.85 sec Start 26: render_lighting_benchmark_smoke 31/73 Test #31: render_gpu_dense ................... Passed 0.73 sec Start 37: render_gpu_teleport 32/73 Test #26: render_lighting_benchmark_smoke .... Passed 0.60 sec Start 41: render_gpu_projection 33/73 Test #37: render_gpu_teleport ................ Passed 0.70 sec Start 35: render_gpu_resize 34/73 Test #41: render_gpu_projection .............. Passed 0.70 sec Start 40: render_gpu_views 35/73 Test #35: render_gpu_resize .................. Passed 0.73 sec Start 34: render_gpu_cut 36/73 Test #40: render_gpu_views ................... Passed 0.74 sec Start 30: render_gpu_capacity 37/73 Test #34: render_gpu_cut ..................... Passed 0.74 sec Start 11: render_temporal_graph 38/73 Test #30: render_gpu_capacity ................ Passed 0.76 sec Start 29: render_gpu_empty 39/73 Test #11: render_temporal_graph .............. Passed 0.80 sec Start 43: render_gpu_transparent 40/73 Test #29: render_gpu_empty ................... Passed 0.72 sec Start 33: render_gpu_shadow 41/73 Test #43: render_gpu_transparent ............. Passed 0.72 sec Start 72: playable_2d 42/73 Test #33: render_gpu_shadow .................. Passed 0.63 sec Start 51: process_and_cook 43/73 Test #72: playable_2d ........................ Passed 0.41 sec Start 65: editor_mcp_stdio 44/73 Test #51: process_and_cook ................... Passed 0.37 sec Start 6: lua_safety_contracts 45/73 Test #65: editor_mcp_stdio ................... Passed 0.23 sec Start 67: core 46/73 Test #67: core ............................... Passed 0.15 sec Start 2: runtime_contracts 47/73 Test #6: lua_safety_contracts ............... Passed 0.20 sec Start 56: ui_widgets 48/73 Test #2: runtime_contracts .................. Passed 0.12 sec Start 3: assets_pipeline 49/73 Test #56: ui_widgets ......................... Passed 0.13 sec Start 5: lua_contracts 50/73 Test #3: assets_pipeline .................... Passed 0.15 sec Start 46: lua_cli_contracts 51/73 Test #5: lua_contracts ...................... Passed 0.13 sec Start 50: build_cache 52/73 Test #46: lua_cli_contracts .................. Passed 0.16 sec Start 4: assets_blender_bundle 53/73 Test #50: build_cache ........................ Passed 0.16 sec Start 71: tutorial_physics 54/73 Test #4: assets_blender_bundle .............. Passed 0.08 sec Start 22: render_gpu_shader_contract 55/73 Test #71: tutorial_physics ................... Passed 0.07 sec Start 1: authoring 56/73 Test #1: authoring .......................... Passed 0.05 sec Start 10: render_lighting_policy 57/73 Test #22: render_gpu_shader_contract ......... Passed 0.06 sec Start 13: render_temporal_shader_contract 58/73 Test #13: render_temporal_shader_contract .... Passed 0.03 sec Start 53: editor_plugins 59/73 Test #10: render_lighting_policy ............. Passed 0.04 sec Start 70: tutorial_spawning 60/73 Test #70: tutorial_spawning .................. Passed 0.02 sec Start 68: tutorial_moving 61/73 Test #53: editor_plugins ..................... Passed 0.03 sec Start 49: build_diagnostics 62/73 Test #68: tutorial_moving .................... Passed 0.02 sec Start 44: player_scene_contracts 63/73 Test #44: player_scene_contracts ............. Passed 0.02 sec Start 48: editor_mcp 64/73 Test #49: build_diagnostics .................. Passed 0.03 sec Start 55: editor_autosave 65/73 Test #48: editor_mcp ......................... Passed 0.01 sec Start 69: tutorial_following 66/73 Test #55: editor_autosave .................... Passed 0.01 sec Start 17: render_temporal_policy 67/73 Test #69: tutorial_following ................. Passed 0.01 sec Start 27: visibility_policy 68/73 Test #17: render_temporal_policy ............. Passed 0.01 sec Start 18: render_graph 69/73 Test #27: visibility_policy .................. Passed 0.00 sec Start 14: render_temporal_reference 70/73 Test #18: render_graph ....................... Passed 0.00 sec Start 16: render_temporal_motion 71/73 Test #14: render_temporal_reference .......... Passed 0.00 sec Start 24: render_window_lifecycle 72/73 Test #16: render_temporal_motion ............. Passed 0.00 sec 73/73 Test #24: render_window_lifecycle ............***Skipped 4.21 sec 100% tests passed, 0 tests failed out of 73 Label Time Summary: gpu = 70.84 sec*proc (38 tests) p2 = 14.42 sec*proc (16 tests) p3 = 13.33 sec*proc (6 tests) window = 9.09 sec*proc (2 tests) Total Test time (real) = 64.96 sec The following tests did not run: 24 - render_window_lifecycle (Skipped)