#include #include #include #include #include #include #include using namespace faset::render; namespace { void require(bool condition, const char* message) { if (!condition) throw std::runtime_error(message); } RendererConfig config(VisibilityMode mode) { RendererConfig result; result.width = 320; result.height = 240; result.headless = true; result.validation = true; result.visibility_mode = mode; return result; } Snapshot scene() { Snapshot frame; frame.view_id = "gpu-visibility-test"; frame.eye = {4, 3, 6}; frame.view_projection = multiply(perspective(.85f, 320.f / 240.f, .1f, 100.f), look_at(frame.eye, {0, 0, 0})); DrawItem visible; visible.mesh = cube_mesh(); visible.model = transform({0, 0, 0}); visible.color = {.8f, .6f, .3f, 1}; visible.instance_key = "visible-cube"; frame.draws.push_back(visible); DrawItem hidden = visible; hidden.model = transform({100, 0, 0}); hidden.instance_key = "outside-cube"; frame.draws.push_back(hidden); return frame; } std::size_t different_pixels(const std::vector& a, const std::vector& b, int tolerance) { require(a.size() == b.size(), "Image sizes differ"); std::size_t result{}; for (std::size_t i = 0; i < a.size(); i += 4) if (std::abs(int(a[i]) - int(b[i])) > tolerance || std::abs(int(a[i + 1]) - int(b[i + 1])) > tolerance || std::abs(int(a[i + 2]) - int(b[i + 2])) > tolerance) ++result; return result; } } // namespace int main() { try { Renderer direct(config(VisibilityMode::Direct)); Renderer gpu(config(VisibilityMode::GpuFrustum)); auto frame = scene(); direct.render(frame); gpu.render(frame); require(gpu.stats().gpu_visibility_active, "GPU visibility path did not run"); require(gpu.stats().gpu_bins == 1 && gpu.stats().gpu_visible_instances == 1 && gpu.stats().gpu_frustum_rejected == 1, "GPU frustum/indirect counts are wrong"); require(gpu.stats().validation_errors == 0, "Vulkan validation rejected GPU path"); require(different_pixels(direct.pixels(), gpu.pixels(), 5) < 160, "GPU and direct opaque images differ"); frame.draws.clear(); gpu.render(frame); require(gpu.stats().gpu_visible_instances == 0 && gpu.stats().gpu_bins == 0, "Empty frame must reset indirect counts"); require(gpu.stats().validation_errors == 0, "Empty GPU frame failed validation"); std::cout << "GPU frustum, fixed indirect and direct-image comparison passed\n"; return 0; } catch (const std::exception& error) { std::cerr << error.what() << '\n'; return 1; } }