"""Recreate the demo's original exit arch with an unmodified Blender 4.5+. Run: blender --background --factory-startup --python create.py -- ENGINE_ROOT """ import pathlib import sys import uuid import bpy root = pathlib.Path(sys.argv[sys.argv.index('--') + 1]).resolve() output = pathlib.Path(__file__).resolve().parent sys.path.insert(0, str(root / 'tools')) import blender_addon from blender_addon.bundle import publish_bundle blender_addon.register() bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) material = bpy.data.materials.new('Weathered stone') material.diffuse_color = (0.22, 0.29, 0.34, 1) material.use_nodes = True shader = material.node_tree.nodes.get('Principled BSDF') shader.inputs['Base Color'].default_value = material.diffuse_color shader.inputs['Metallic'].default_value = 0.08 shader.inputs['Roughness'].default_value = 0.8 material['faset_id'] = '08046276-106a-4aeb-80f1-d4f02a2ffdc1' namespace = uuid.UUID('73023ab9-8fe6-4d56-b136-c25c51510b72') for name, position, size in [ ('Left post', (0, -1.3, 1.45), (0.45, 0.35, 2.9)), ('Right post', (0, 1.3, 1.45), (0.45, 0.35, 2.9)), ('Lintel', (0, 0, 3.0), (0.52, 3.0, 0.35)), ]: bpy.ops.mesh.primitive_cube_add(location=position) obj = bpy.context.object obj.name = name obj.dimensions = size bpy.ops.object.transform_apply(location=False, rotation=False, scale=True) obj.data.materials.append(material) obj['faset_id'] = str(uuid.uuid5(namespace, name)) obj.data['faset_id'] = str(uuid.uuid5(namespace, name + ' mesh')) bevel = obj.modifiers.new('Small stone bevel', 'BEVEL') bevel.width = 0.06 bevel.segments = 1 bpy.context.scene['faset_asset_id'] = '5832763b-3ed0-44d6-9088-0b524f196a91' bpy.ops.wm.save_as_mainfile(filepath=str(output / 'source.blend')) raw = output / 'arch.glb' bpy.ops.export_scene.gltf(filepath=str(raw), export_format='GLB', export_extras=True, export_yup=True, export_animations=False, export_materials='EXPORT', use_active_scene=True) publish_bundle(raw, output, bpy.context.scene['faset_asset_id'], bpy.app.version_string, 'source.blend') raw.unlink() print('Faset exit arch recreated')