// Build-time HLSL compatibility fixture: compiled by the same Slang toolchain. [[vk::binding(0, 0)]] RWStructuredBuffer outputValues; [numthreads(1, 1, 1)] void compatibilityMain(uint3 id : SV_DispatchThreadID) { outputValues[id.x] = float4(0.25, 0.5, 0.75, 1.0); }