if(TARGET faset_gameplay) add_executable(faset_schema_exporter ${PROJECT_SOURCE_DIR}/apps/schema_exporter_main.cpp) target_link_libraries(faset_schema_exporter PRIVATE faset_core faset_gameplay) endif() if(TARGET faset_runtime AND TARGET faset_render AND TARGET faset_assets) add_library(faset_scene_view STATIC ${PROJECT_SOURCE_DIR}/src/player/SceneView.cpp ${PROJECT_SOURCE_DIR}/src/player/scene_io.cpp) target_include_directories(faset_scene_view PUBLIC ${PROJECT_SOURCE_DIR}/include) target_link_libraries(faset_scene_view PUBLIC faset_render faset_core PRIVATE faset_asset_data) if(TARGET faset_stb) target_link_libraries(faset_scene_view PRIVATE faset_stb) target_compile_definitions(faset_scene_view PRIVATE FASET_HAS_STB=1) endif() add_executable(faset_player ${PROJECT_SOURCE_DIR}/apps/player_main.cpp) target_link_libraries(faset_player PRIVATE faset_scene_view faset_runtime faset_gameplay) install(TARGETS faset_player RUNTIME DESTINATION .) if(BUILD_TESTING) add_executable(faset_player_tests ${PROJECT_SOURCE_DIR}/tests/runtime_player_tests.cpp) target_link_libraries(faset_player_tests PRIVATE faset_scene_view faset_runtime faset_assets) add_test(NAME player_scene_contracts COMMAND faset_player_tests) endif() endif()