#include #include #include #include using namespace faset; void check(bool value, const char* message) { if (!value) throw std::runtime_error(message); } render::Event key(std::string value, bool control = false, bool shift = false) { render::Event e; e.type = render::Event::Type::KeyDown; e.key = std::move(value); e.control = control; e.shift = shift; return e; } void click(editor::EditorUI& ui, const std::string& id) { const auto* widget = ui.widgets().find(id); check(widget != nullptr, "Missing widget"); const auto rect = widget->rect.intersection(widget->clip); check(rect.width > 0 && rect.height > 0, "Widget clipped"); render::Event down; down.type = render::Event::Type::MouseDown; down.button = 1; down.x = rect.x + rect.width * .5f; down.y = rect.y + rect.height * .5f; auto up = down; up.type = render::Event::Type::MouseUp; ui.frame({down, up}); } void text(editor::EditorUI& ui, const std::string& id, const std::string& value, bool commit = true) { click(ui, id); render::Event e; e.type = render::Event::Type::TextInput; e.text = value; std::vector events{key("A", true), e}; if (commit) events.push_back(key("Return")); ui.frame(events); } int main() { auto root = std::filesystem::temp_directory_path() / ("faset-ui-authoring-" + new_id()); try { std::filesystem::create_directories(root); atomic_write_json(root / "project.faset.json", {{"format", "faset.project"}, {"version", 1}, {"name", "UI integration test"}, {"dimension", 3}}); #if defined(FASET_TEST_PLUGIN_DIRECTORY) std::filesystem::create_directories(root / "Plugins"); for (const auto& file : std::filesystem::directory_iterator(FASET_TEST_PLUGIN_DIRECTORY)) if (file.is_regular_file()) std::filesystem::copy_file(file.path(), root / "Plugins" / file.path().filename()); #endif editor::Session session({root, FASET_TEST_ENGINE, root}); render::Renderer renderer({1280, 800, "Faset editor test", true, true}); editor::EditorUI ui(session, renderer, std::filesystem::path(FASET_TEST_ENGINE) / "assets/fonts/NotoSans.ttf", std::filesystem::path(FASET_TEST_ENGINE) / "assets/ui/dark.json"); ui.frame({}); click(ui, "add-cube"); auto state = session.authoring().query(ui.current_document()); check(state["scene"]["entities"].size() == 1, "Add cube button must author entity"); const auto eid = state["scene"]["entities"][0]["id"].get(); check(ui.selected_entity() == eid, "New entity selected"); text(ui, "object-name", "Дверь"); state = session.authoring().query(ui.current_document()); check(state["scene"]["entities"][0]["name"] == "Дверь", "Inspector Unicode rename"); const auto cid = state["scene"]["entities"][0]["components"][0]["id"].get(); const auto position = "field-" + cid + "-position-0"; text(ui, position, "3.5"); state = session.authoring().query(ui.current_document()); check(state["scene"]["entities"][0]["components"][0]["fields"]["position"][0] == 3.5, "Inspector typed field transaction"); click(ui, "undo"); state = session.authoring().query(ui.current_document()); check(state["scene"]["entities"][0]["components"][0]["fields"]["position"][0] == 0, "Toolbar Undo uses authoring history"); click(ui, "redo"); state = session.authoring().query(ui.current_document()); check(state["scene"]["entities"][0]["components"][0]["fields"]["position"][0] == 3.5, "Toolbar Redo"); // A concurrent MCP edit cannot be overwritten by an unfinished inspector // edit. text(ui, "object-name", "Unsaved local name", false); state = session.authoring().query(ui.current_document()); session.authoring().transact( ui.current_document(), state.at("revision"), Json::array({{{"op", "entity.rename"}, {"entity", eid}, {"name", "External rename"}}})); ui.frame({key("Return")}); state = session.authoring().query(ui.current_document()); check(state["scene"]["entities"][0]["name"] == "External rename", "Revision conflict preserves external edit"); click(ui, "scene-root"); check(ui.selected_entity().empty(), "Scene root deselects object"); click(ui, "entity-" + eid); check(ui.selected_entity() == eid, "Scene tree selection"); const auto initial_revision = state.at("revision").get(); auto* field = ui.widgets().find(position); const auto r = field->rect; render::Event down; down.type = render::Event::Type::MouseDown; down.button = 1; down.x = r.x + 20; down.y = r.y + 12; auto move = down; move.type = render::Event::Type::MouseMove; move.x += 20; auto move2 = move; move2.x += 20; auto up = move2; up.type = render::Event::Type::MouseUp; ui.frame({down, move, move2, up}); state = session.authoring().query(ui.current_document()); check(state["revision"] == initial_revision + 1, "Numeric drag commits exactly one transaction"); // Selecting and manipulating the actual rendered geometry uses viewport // events. auto screen = [&](render::Vec3 position) { const auto& snap = ui.snapshot(); const auto& m = snap.view_projection; const auto w = m[3] * position[0] + m[7] * position[1] + m[11] * position[2] + m[15]; const auto nx = (m[0] * position[0] + m[4] * position[1] + m[8] * position[2] + m[12]) / w; const auto ny = (m[1] * position[0] + m[5] * position[1] + m[9] * position[2] + m[13]) / w; return render::Vec2{snap.scene_rect[0] + (nx + 1) * snap.scene_rect[2] * .5f, snap.scene_rect[1] + (ny + 1) * snap.scene_rect[3] * .5f}; }; const auto x = state["scene"]["entities"][0]["components"][0]["fields"]["position"][0].get(); ui.select_entity(""); ui.frame({}); auto center = screen({x, 0, 0}); down.x = center[0]; down.y = center[1]; up = down; up.type = render::Event::Type::MouseUp; ui.frame({down, up}); check(ui.selected_entity() == eid, "Viewport ray must select visible cooked geometry"); auto tip = screen({x + 1.44f, 0, 0}); down.x = (center[0] + tip[0]) * .5f; down.y = (center[1] + tip[1]) * .5f; move = down; move.type = render::Event::Type::MouseMove; move.x += 20; up = move; up.type = render::Event::Type::MouseUp; const auto before_gizmo = state.at("revision").get(); ui.frame({down}); ui.frame({move}); check(session.authoring().query(ui.current_document())["revision"] == before_gizmo, "Gizmo preview must not mutate authoring"); ui.frame({up}); state = session.authoring().query(ui.current_document()); check(state["revision"] == before_gizmo + 1, "Gizmo release commits one transaction"); click(ui, "undo"); state = session.authoring().query(ui.current_document()); check(std::abs(state["scene"]["entities"][0]["components"][0]["fields"]["position"][0] .get() - x) < .001f, "Gizmo undo restores transform"); #if defined(FASET_TEST_PLUGIN_DIRECTORY) session.authoring().register_schemas(Json::parse( R"([{"id":"example.beacon","name":"Beacon","version":1,"fields":{"speed":{"id":"speed","name":"Rotation speed","type":"number","default":1.0}}}])")); ui.frame({}); check(!session.plugin_panels().empty(), "Actual native plugin panel must load"); const auto before_plugin = state["scene"]["entities"].size(); click(ui, "tab-plugin-example.beacon.tools"); click(ui, "plugin-action-example.beacon.tools"); state = session.authoring().query(ui.current_document()); check(state["scene"]["entities"].size() == before_plugin + 1, "Plugin panel action must author Beacon through Commands"); click(ui, "tab-assets"); #endif renderer.render(ui.snapshot()); renderer.capture(root / "editor-ui.ppm"); check(renderer.stats().validation_errors == 0, "Vulkan validation errors"); std::cout << "Editor UI: actual events create/select/rename/typed " "fields/Undo/Redo/conflict/one drag transaction passed. " "Screenshot: " << (root / "editor-ui.ppm") << '\n'; return 0; } catch (const std::exception& e) { std::cerr << e.what() << '\n'; return 1; } }