add_library(faset_runtime STATIC ${CMAKE_CURRENT_LIST_DIR}/../src/runtime/Runtime.cpp ${CMAKE_CURRENT_LIST_DIR}/../src/runtime/Physics.cpp) add_library(Faset::Runtime ALIAS faset_runtime) target_compile_features(faset_runtime PUBLIC cxx_std_20) target_include_directories(faset_runtime PUBLIC ${CMAKE_CURRENT_LIST_DIR}/../include) target_link_libraries(faset_runtime PUBLIC nlohmann_json::nlohmann_json PRIVATE EnTT::EnTT box2d box3d) set(FASET_GAMEPLAY_SOURCE_DIR "${PROJECT_SOURCE_DIR}/examples/gameplay" CACHE PATH "Directory containing the game's Gameplay.cpp and Gameplay.hpp") if(NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.cpp" OR NOT EXISTS "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.hpp") message(FATAL_ERROR "FASET_GAMEPLAY_SOURCE_DIR must contain Gameplay.cpp and Gameplay.hpp") endif() add_library(faset_gameplay STATIC "${FASET_GAMEPLAY_SOURCE_DIR}/Gameplay.cpp") add_library(Faset::Gameplay ALIAS faset_gameplay) target_include_directories(faset_gameplay PUBLIC "${FASET_GAMEPLAY_SOURCE_DIR}") target_link_libraries(faset_gameplay PUBLIC faset_runtime) if(BUILD_TESTING) add_executable(faset_runtime_tests ${CMAKE_CURRENT_LIST_DIR}/../tests/runtime_tests.cpp) if(FASET_GAMEPLAY_SOURCE_DIR STREQUAL "${PROJECT_SOURCE_DIR}/examples/gameplay") target_link_libraries(faset_runtime_tests PRIVATE faset_runtime faset_gameplay) else() add_library(faset_gameplay_test_fixture STATIC ${CMAKE_CURRENT_LIST_DIR}/../examples/gameplay/Gameplay.cpp) target_include_directories(faset_gameplay_test_fixture PUBLIC ${CMAKE_CURRENT_LIST_DIR}/../examples/gameplay) target_link_libraries(faset_gameplay_test_fixture PUBLIC faset_runtime) target_link_libraries(faset_runtime_tests PRIVATE faset_runtime faset_gameplay_test_fixture) endif() add_test(NAME runtime_contracts COMMAND faset_runtime_tests) endif()