17 lines
538 B
C++
17 lines
538 B
C++
#pragma once
|
|
#include <array>
|
|
#include <cstdint>
|
|
#include <filesystem>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
namespace faset::render::detail {
|
|
struct ShaderCode {
|
|
std::vector<std::uint32_t> words;
|
|
std::string layout_fingerprint;
|
|
};
|
|
std::array<ShaderCode, 3> load_shader_bundle(const std::filesystem::path& directory);
|
|
// Order: opaque vertex, optional instanced shadow vertex, main cull, HZB, post cull.
|
|
std::array<ShaderCode, 5> load_gpu_shader_bundle(const std::filesystem::path& directory);
|
|
} // namespace faset::render::detail
|