Final Windows SwiftShader evidence
The Windows graphics CI run
completed successfully on clean source revision
ed523c61c106b8e19614e4d56f0b5d39b8392478. Its CTest step passed
78/78 tests. The compressed CTest log retains individual
test output. The workflow also passed the Release 2D/3D export integration;
its 2D and 3D result
records are retained here.
The playable export report records engine_dirty=false,
the Editor SHA-256, and three successful Release exports: C++ collect-2d,
C++ collect-3d (including the Blender asset import), and Lua-only lua.
Each package was relocated to a Unicode-named directory, ran 120/120
offscreen frames on SwiftShader, and reported that its source project path was
unavailable. The Vulkan probe identifies the software
device; toolchain details, package manifests, per-frame
profiles, validation and run records are retained alongside this page.
The Windows packages report validation_enabled=false: the pinned SwiftShader
CI verifies functional rendering but does not substitute for a physical Windows
GPU run with an active Vulkan validation layer. Linux physical-GPU validation
is recorded in the parent dossier.
The data were copied unchanged from the workflow's windows-graphics-evidence
artifact. Verify the retained files with sha256sum -c SHA256SUMS.txt from this
directory. The .gz CTest log was compressed without a timestamp.