Files
Faset_Engine/docs/validation/p1-p3-final-2026-09-24/windows-swiftshader
Emil 3eea1fe9f1
Native and manual checks / native (ubuntu-24.04) (push) Failing after 32s
Native and manual checks / manual (push) Successful in 29s
Windows editor and software Vulkan / windows-graphics (push) Canceled after 0s
Native and manual checks / native (windows-2025) (push) Canceled after 0s
Preserve final Windows SwiftShader acceptance evidence
2026-09-24 06:38:17 +03:00
..

Final Windows SwiftShader evidence

The Windows graphics CI run completed successfully on clean source revision ed523c61c106b8e19614e4d56f0b5d39b8392478. Its CTest step passed 78/78 tests. The compressed CTest log retains individual test output. The workflow also passed the Release 2D/3D export integration; its 2D and 3D result records are retained here.

The playable export report records engine_dirty=false, the Editor SHA-256, and three successful Release exports: C++ collect-2d, C++ collect-3d (including the Blender asset import), and Lua-only lua. Each package was relocated to a Unicode-named directory, ran 120/120 offscreen frames on SwiftShader, and reported that its source project path was unavailable. The Vulkan probe identifies the software device; toolchain details, package manifests, per-frame profiles, validation and run records are retained alongside this page.

The Windows packages report validation_enabled=false: the pinned SwiftShader CI verifies functional rendering but does not substitute for a physical Windows GPU run with an active Vulkan validation layer. Linux physical-GPU validation is recorded in the parent dossier.

The data were copied unchanged from the workflow's windows-graphics-evidence artifact. Verify the retained files with sha256sum -c SHA256SUMS.txt from this directory. The .gz CTest log was compressed without a timestamp.