Files
Faset_Engine/tests/render_gpu_acceptance_tests.cpp
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626 lines
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#include <faset/render/renderer.hpp>
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <stdexcept>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
using namespace faset::render;
namespace {
void require(bool condition, const std::string& message) {
if (!condition)
throw std::runtime_error(message);
}
Renderer make_renderer(VisibilityMode mode, std::uint32_t width = 320,
std::uint32_t height = 240) {
RendererConfig config;
config.width = width;
config.height = height;
config.headless = true;
config.validation = true;
config.visibility_mode = mode;
config.visibility_diagnostics = true;
return Renderer(config);
}
struct Frame {
std::vector<std::uint8_t> rgba;
FrameStats stats;
};
Frame frame(Renderer& renderer, const Snapshot& scene) {
renderer.render(scene);
return {renderer.pixels(), renderer.stats()};
}
void compare(const Frame& reference, const Frame& gpu, std::string_view name,
bool expect_gpu = true) {
require(reference.rgba.size() == gpu.rgba.size() && reference.rgba.size() % 4 == 0,
std::string(name) + ": render target dimensions differ");
require(reference.stats.validation_errors == 0 && gpu.stats.validation_errors == 0,
std::string(name) + ": Vulkan validation reported an error");
if (expect_gpu) {
require(gpu.stats.gpu_visibility_active,
std::string(name) + ": GPU visibility silently fell back to direct rendering");
require(gpu.stats.visibility_counters_valid,
std::string(name) + ": GPU counter readback was unavailable");
}
std::size_t bad_pixels = 0;
std::uint64_t absolute_error = 0;
for (std::size_t i = 0; i < reference.rgba.size(); i += 4) {
int worst = 0;
for (int c = 0; c < 3; ++c) {
const auto difference = std::abs(int(reference.rgba[i + c]) - int(gpu.rgba[i + c]));
absolute_error += static_cast<std::uint64_t>(difference);
worst = std::max(worst, difference);
}
if (worst > 16)
++bad_pixels;
}
const auto pixels = reference.rgba.size() / 4;
const auto allowed_bad = std::max<std::size_t>(24, pixels / 200);
const auto average_error = double(absolute_error) / double(pixels * 3);
require(bad_pixels <= allowed_bad && average_error <= 2.0,
std::string(name) + ": direct/GPU image mismatch (bad pixels " +
std::to_string(bad_pixels) + "/" + std::to_string(pixels) +
", RGB mean error " + std::to_string(average_error) + ")");
}
void compare_grid_centers(const Frame& reference, const Frame& gpu, std::size_t count,
int columns, float stride) {
// Every isolated cube must contribute at least its front-face center. This catches a
// dropped instance even when its footprint is smaller than the whole-frame tolerance.
for (std::size_t i = 0; i < count; ++i) {
const float x = (float(i % columns) - float(columns - 1) * .5f) * stride;
const float y = (float(i / columns) - 3.5f) * stride;
const int px = std::clamp(int((x / 18.f + .5f) * 320.f), 0, 319);
const int py = std::clamp(int((.5f - y / 16.f) * 240.f), 0, 239);
const auto offset = (std::size_t(py) * 320 + std::size_t(px)) * 4;
const auto reference_energy = int(reference.rgba[offset]) +
int(reference.rgba[offset + 1]) +
int(reference.rgba[offset + 2]);
require(reference_energy > 90,
"capacity fixture does not cover projected center of instance " +
std::to_string(i));
for (int channel = 0; channel < 3; ++channel)
require(std::abs(int(reference.rgba[offset + channel]) -
int(gpu.rgba[offset + channel])) <= 16,
"instance " + std::to_string(i) + " differs at its projected center");
}
}
DrawItem cube(std::string key, Vec3 position, Vec3 scale = {1, 1, 1},
Color color = {0.75f, 0.6f, 0.35f, 1}) {
DrawItem item;
item.mesh = cube_mesh();
item.model = transform(position, {}, scale);
item.color = color;
item.instance_key = std::move(key);
return item;
}
Snapshot grid(std::size_t count, int columns = 9, float stride = 1.7f) {
Snapshot result;
result.view_id = "acceptance-grid";
result.eye = {0, 0, 20};
result.view_projection = multiply(orthographic(-9, 9, -8, 8, .1f, 100),
look_at(result.eye, {0, 0, 0}));
for (std::size_t i = 0; i < count; ++i) {
float x = (float(i % columns) - float(columns - 1) * .5f) * stride;
float y = (float(i / columns) - 3.5f) * stride;
const Color tint{.35f + .5f * float(i % 3) / 2.f,
.3f + .5f * float(i % 5) / 4.f,
.3f + .5f * float(i % 7) / 6.f, 1};
result.draws.push_back(
cube("grid-" + std::to_string(i), {x, y, 0}, {.55f, .55f, .55f}, tint));
}
return result;
}
void empty_and_retirement() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuFrustum);
auto populated = grid(64);
frame(gpu, populated);
auto empty = grid(0);
const auto expected = frame(direct, empty);
const auto actual = frame(gpu, empty);
compare(expected, actual, "empty scene after populated frame");
require(actual.stats.gpu_visible_instances == 0,
"empty scene reused an indirect instance count from the previous frame");
}
void exact_capacity() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuFrustum);
for (const std::size_t count : {64u, 65u, 64u}) {
auto scene = grid(count);
const auto expected = frame(direct, scene);
const auto actual = frame(gpu, scene);
compare(expected, actual, "capacity " + std::to_string(count));
compare_grid_centers(expected, actual, count, 9, 1.7f);
require(actual.stats.gpu_visible_instances == count,
"fixed bin dropped an in-frustum instance at a capacity boundary");
}
}
void dense_frustum() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuFrustum);
auto scene = grid(256, 16, 2.0f);
const auto expected = frame(direct, scene);
const auto actual = frame(gpu, scene);
compare(expected, actual, "dense frustum scene");
require(actual.stats.gpu_frustum_rejected > 0,
"GPU frustum pass failed to reject offscreen objects");
require(actual.stats.gpu_bins > 0 && actual.stats.gpu_bins < scene.draws.size(),
"instances were not submitted through fixed indirect bins");
}
Snapshot doorway(bool open) {
Snapshot result;
result.view_id = "acceptance-door";
result.eye = {0, 0, 8};
result.view_projection = multiply(perspective(.85f, 320.f / 240.f, .1f, 100),
look_at(result.eye, {0, 0, 0}));
auto wall = cube("door-wall", {open ? 20.f : 0.f, 0, 0}, {7, 7, .4f},
{.65f, .65f, .65f, 1});
wall.cast_shadow = false;
result.draws.push_back(std::move(wall));
auto behind = cube("behind-door", {0, 0, -2}, {1.8f, 1.8f, 1.8f},
{.9f, .15f, .12f, 1});
behind.cast_shadow = false;
result.draws.push_back(std::move(behind));
return result;
}
void door_reveal() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion);
auto closed = doorway(false);
auto open = doorway(true);
frame(gpu, closed);
frame(gpu, closed); // Give the previous-view pyramid an ordinary settled frame.
const auto expected = frame(direct, open);
const auto actual = frame(gpu, open);
compare(expected, actual, "door reveal");
require(actual.stats.gpu_occlusion_deferred > 0 && actual.stats.gpu_post_visible > 0,
"newly revealed instance did not pass through post-occlusion recovery (deferred=" +
std::to_string(actual.stats.gpu_occlusion_deferred) + ", post=" +
std::to_string(actual.stats.gpu_post_visible) + ", hzb_valid=" +
std::to_string(actual.stats.hzb_valid) + ")");
}
Snapshot shadow_scene(bool caster) {
Snapshot result;
result.view_id = "acceptance-shadow";
result.eye = {0, 5, 8};
result.view_projection = multiply(orthographic(-2.5f, 2.5f, -2, 2, .1f, 50),
look_at(result.eye, {0, -1, 0}));
result.draws.push_back(cube("receiver", {0, -1, 0}, {8, .1f, 8},
{.8f, .8f, .8f, 1}));
if (caster)
result.draws.push_back(cube("offscreen-caster", {3, 1, 0}, {.8f, .8f, .8f},
{.2f, .2f, .8f, 1}));
return result;
}
void offscreen_shadow() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuFrustum);
auto with_caster = shadow_scene(true);
const auto expected = frame(direct, with_caster);
const auto actual = frame(gpu, with_caster);
compare(expected, actual, "offscreen shadow caster");
require(actual.stats.gpu_frustum_rejected > 0,
"shadow fixture caster must be outside the camera frustum");
auto without = frame(direct, shadow_scene(false));
std::size_t shadow_pixels = 0;
for (std::size_t i = 0; i < expected.rgba.size(); i += 4)
if (int(without.rgba[i]) > int(expected.rgba[i]) + 12) {
++shadow_pixels;
for (int channel = 0; channel < 3; ++channel)
require(std::abs(int(expected.rgba[i + channel]) -
int(actual.rgba[i + channel])) <= 16,
"GPU culling removed the visible shadow of an offscreen caster");
}
require(shadow_pixels > 20,
"offscreen shadow fixture did not cast a visible shadow on the receiver");
}
void camera_cut() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion);
auto scene = doorway(false);
frame(gpu, scene);
scene.eye = {0, 0, -8};
scene.view_projection = multiply(perspective(.85f, 320.f / 240.f, .1f, 100),
look_at(scene.eye, {0, 0, 0}));
scene.camera_cut = true;
compare(frame(direct, scene), frame(gpu, scene), "camera cut");
}
void unmarked_teleport() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion);
auto scene = doorway(false);
frame(gpu, scene);
frame(gpu, scene);
scene.eye = {0, 0, -8};
scene.view_projection = multiply(perspective(.85f, 320.f / 240.f, .1f, 100),
look_at(scene.eye, {0, 0, 0}));
// Some clients cannot label a teleport immediately. The previous HZB may be reused,
// but post-cull must fail open and restore anything it incorrectly deferred.
const auto actual = frame(gpu, scene);
compare(frame(direct, scene), actual, "unmarked camera teleport");
require(actual.stats.hzb_valid && actual.stats.gpu_post_visible > 0,
"teleport reused HZB without post-cull recovery (post=" +
std::to_string(actual.stats.gpu_post_visible) + ")");
}
void near_plane_and_camera_inside() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion);
Snapshot scene;
scene.view_id = "acceptance-near-plane";
scene.eye = {0, 0, 0};
scene.view_projection = multiply(perspective(.85f, 320.f / 240.f, .1f, 100),
look_at(scene.eye, {0, 0, -1}));
auto near = cube("near-object", {0, 0, -.2f}, {.4f, .4f, .4f});
near.cast_shadow = false;
scene.draws.push_back(std::move(near));
auto actual = frame(gpu, scene);
compare(frame(direct, scene), actual, "mesh crossing near plane");
require(actual.stats.gpu_visible_instances == 1,
"near-plane bounds were wrongly rejected by GPU frustum culling");
scene.draws.front().model = transform({0, 0, 0}, {}, {4, 4, 4});
actual = frame(gpu, scene);
compare(frame(direct, scene), actual, "camera inside mesh bounds");
require(actual.stats.gpu_visible_instances == 1,
"camera-inside bounds were wrongly rejected using HZB history");
}
void odd_resize() {
auto direct = make_renderer(VisibilityMode::Direct, 319, 241);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion, 319, 241);
auto scene = doorway(false);
scene.view_id = "acceptance-resize";
frame(gpu, scene);
direct.resize(321, 239);
gpu.resize(321, 239);
scene.camera_cut = true;
scene.view_projection = multiply(perspective(.85f, 321.f / 239.f, .1f, 100),
look_at(scene.eye, {0, 0, 0}));
const auto expected = frame(direct, scene);
const auto actual = frame(gpu, scene);
require(actual.rgba.size() == 321u * 239u * 4u, "odd resize returned stale image extent");
compare(expected, actual, "odd resize");
}
std::shared_ptr<const Mesh> coarse_cube() {
static const auto mesh = [] {
auto result = std::make_shared<Mesh>(*cube_mesh());
for (auto& vertex : result->vertices)
for (auto& coordinate : vertex.position)
coordinate *= .6f;
return result;
}();
return mesh;
}
void spawn_despawn_and_key_reuse() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion);
auto populated = grid(512, 16, 1.5f);
compare(frame(direct, populated), frame(gpu, populated), "mass spawn");
auto empty = grid(0);
const auto retired = frame(gpu, empty);
compare(frame(direct, empty), retired, "mass despawn");
require(retired.stats.gpu_visible_instances == 0,
"despawn left stale indirect counts or visible IDs");
auto respawn = grid(513, 16, 1.5f);
for (auto& draw : respawn.draws)
draw.model[12] += .75f;
compare(frame(direct, respawn), frame(gpu, respawn), "mass respawn after capacity growth");
auto reuse_direct = make_renderer(VisibilityMode::Direct);
auto reuse_gpu = make_renderer(VisibilityMode::GpuOcclusion);
auto closed = doorway(false);
frame(reuse_gpu, closed);
frame(reuse_gpu, closed);
closed.draws.pop_back();
frame(reuse_gpu, closed); // Remove the old key for a complete submitted frame.
auto replacement = doorway(false);
replacement.draws.back().mesh = coarse_cube();
replacement.draws.back().model = transform({0, 0, 2}, {}, {3, 3, 3});
const auto reused = frame(reuse_gpu, replacement);
compare(frame(reuse_direct, replacement), reused, "reused key with a different mesh");
require(reused.stats.hzb_valid && reused.stats.gpu_visible_instances >= 1,
"reused key/mesh inherited invalid previous visibility");
}
void independent_view_ids() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion);
auto a = doorway(false);
a.view_id = "acceptance-view-A";
frame(gpu, a);
frame(gpu, a);
auto b = doorway(true);
b.view_id = "acceptance-view-B";
auto first_b = frame(gpu, b);
compare(frame(direct, b), first_b, "first frame of a second view");
require(!first_b.stats.hzb_valid,
"second view inherited the first view's HZB history");
auto next_b = frame(gpu, b);
compare(frame(direct, b), next_b, "second frame of a second view");
require(next_b.stats.hzb_valid,
"second view failed to establish its own HZB history");
compare(frame(direct, a), frame(gpu, a), "return to first view");
}
void projection_change() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion);
auto scene = doorway(false);
scene.view_id = "acceptance-projection";
scene.projection = perspective(.85f, 320.f / 240.f, .1f, 100);
scene.view_projection = multiply(scene.projection, look_at(scene.eye, {0, 0, 0}));
frame(gpu, scene);
const auto settled = frame(gpu, scene);
require(settled.stats.hzb_valid, "projection fixture failed to establish HZB history");
scene.projection = perspective(1.2f, 320.f / 240.f, .1f, 100);
scene.view_projection = multiply(scene.projection, look_at(scene.eye, {0, 0, 0}));
const auto changed = frame(gpu, scene);
compare(frame(direct, scene), changed, "FOV change");
require(!changed.stats.hzb_valid,
"FOV/projection change retained incompatible HZB history");
const auto next = frame(gpu, scene);
require(next.stats.hzb_valid,
"new projection failed to establish fresh HZB history");
}
void long_open_sequence() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion);
auto scene = grid(64);
scene.view_id = "acceptance-open-sequence";
for (auto& draw : scene.draws)
draw.cast_shadow = false;
for (int index = 0; index < 96; ++index) {
const float pan = .8f * std::sin(float(index) * .17f);
scene.eye = {pan, 0, 20};
scene.view_projection = multiply(orthographic(-9, 9, -8, 8, .1f, 100),
look_at(scene.eye, {pan, 0, 0}));
const auto actual = frame(gpu, scene);
compare(frame(direct, scene), actual,
"open scene frame " + std::to_string(index));
require(actual.stats.gpu_visible_instances == scene.draws.size(),
"open scene lost an instance on frame " + std::to_string(index));
if (index > 0)
require(actual.stats.hzb_valid,
"stable open view lost HZB history on frame " + std::to_string(index));
}
}
void transparent_foreground() {
auto direct = make_renderer(VisibilityMode::Direct);
auto gpu = make_renderer(VisibilityMode::GpuOcclusion);
auto scene = doorway(true);
scene.view_id = "acceptance-transparent";
scene.draws.clear();
auto opaque = cube("opaque-behind", {0, 0, -2}, {1.8f, 1.8f, 1.8f},
{.9f, .15f, .12f, 1});
opaque.cast_shadow = false;
scene.draws.push_back(std::move(opaque));
auto glass = cube("transparent-foreground", {0, 0, 0}, {7, 7, .4f},
{.1f, .35f, .9f, .28f});
glass.cast_shadow = false;
scene.draws.push_back(std::move(glass));
const auto reference = frame(direct, scene);
auto without_opaque = scene;
without_opaque.draws.erase(without_opaque.draws.begin());
const auto glass_only = frame(direct, without_opaque);
std::size_t affected = 0;
for (std::size_t i = 0; i < reference.rgba.size(); i += 4)
if (std::abs(int(reference.rgba[i]) - int(glass_only.rgba[i])) > 20)
++affected;
require(affected > 100,
"transparent fixture does not reveal the opaque object behind it");
for (int index = 0; index < 3; ++index) {
const auto actual = frame(gpu, scene);
compare(reference, actual,
"transparent foreground frame " + std::to_string(index));
require(actual.stats.gpu_visible_instances >= 1,
"transparent foreground hid the opaque GPU instance");
}
scene.draws.pop_back();
compare(frame(direct, scene), frame(gpu, scene),
"opaque object after transparent foreground disappears");
}
Snapshot lod_scene(float scale) {
Snapshot result;
result.view_id = "acceptance-lod";
result.eye = {0, 0, 8};
result.view_projection = multiply(orthographic(-2, 2, -2, 2, .1f, 30),
look_at(result.eye, {0, 0, 0}));
auto item = cube("lod-object", {0, 0, 0}, {scale, scale, scale});
item.cast_shadow = false;
item.lod_meshes.push_back(coarse_cube());
result.draws.push_back(std::move(item));
return result;
}
void prepared_lod_hysteresis() {
auto gpu = make_renderer(VisibilityMode::GpuFrustum);
auto direct = make_renderer(VisibilityMode::Direct);
auto near = lod_scene(4.f);
const auto fine = frame(gpu, near);
require(fine.stats.lod_counts[0] == 1, "near prepared mesh did not use LOD 0");
near.draws.front().lod_meshes.clear();
compare(frame(direct, near), fine, "near prepared LOD");
float transition_scale = 0;
for (float scale = 3.92f; scale >= .5f; scale *= .98f) {
auto sample = lod_scene(scale);
const auto actual = frame(gpu, sample);
if (actual.stats.lod_counts[1] == 1) {
transition_scale = scale;
sample.draws.front().mesh = coarse_cube();
sample.draws.front().lod_meshes.clear();
compare(frame(direct, sample), actual, "prepared coarse LOD");
break;
}
}
require(transition_scale > 0, "prepared mesh never transitioned to LOD 1");
auto jitter = lod_scene(transition_scale * 1.04f);
const auto stable = frame(gpu, jitter);
require(stable.stats.lod_counts[1] == 1,
"small reverse scale jitter changed LOD despite hysteresis");
jitter.draws.front().mesh = coarse_cube();
jitter.draws.front().lod_meshes.clear();
compare(frame(direct, jitter), stable, "LOD hysteresis");
auto return_near = lod_scene(transition_scale * 1.4f);
const auto recovered = frame(gpu, return_near);
require(recovered.stats.lod_counts[0] == 1,
"LOD hysteresis failed to return to the fine mesh after a large scale change");
}
void csv_field(std::ostream& output, std::string_view value) {
output << '"';
for (char character : value) {
if (character == '"')
output << '"';
output << character;
}
output << '"';
}
void benchmark(const std::filesystem::path& output) {
std::ofstream csv(output);
require(bool(csv), "cannot open benchmark output: " + output.string());
csv << "scenario,mode,frame,device,cpu_ms,gpu_ms,readback_cpu_ms,"
"gpu_main_cull_ms,gpu_main_raster_ms,gpu_hzb_ms,gpu_post_cull_ms,"
"gpu_post_raster_ms,gpu_bytes,draw_calls,"
"gpu_bins,gpu_visible,gpu_frustum_rejected,gpu_deferred,gpu_post_visible,"
"lod0,lod1,lod2,lod3,hzb_valid,gpu_visibility_active,"
"visibility_diagnostics,visibility_counters_valid,validation_errors\n";
auto frustum = grid(1024, 32, .7f);
auto open = grid(0);
open.view_id = "benchmark-open";
for (std::size_t i = 0; i < 1024; ++i) {
const float x = (float(i % 32) - 15.5f) * .48f;
const float y = (float(i / 32) - 15.5f) * .48f;
open.draws.push_back(cube("open-" + std::to_string(i), {x, y, 0}, {.18f, .18f, .18f}));
}
auto occluded = doorway(false);
occluded.view_id = "benchmark-occluded";
for (std::size_t i = 0; i < 1024; ++i) {
const float x = (float(i % 32) - 15.5f) * .13f;
const float y = (float(i / 32) - 15.5f) * .13f;
occluded.draws.push_back(
cube("hidden-" + std::to_string(i), {x, y, -3}, {.1f, .1f, .1f}));
}
for (auto* scene : {&frustum, &open, &occluded})
for (auto& draw : scene->draws)
draw.cast_shadow = false;
struct Workload {
const char* name;
Snapshot* snapshot;
};
for (const auto workload : {Workload{"frustum", &frustum}, Workload{"open", &open},
Workload{"occluded", &occluded}}) {
for (const auto mode : {VisibilityMode::Direct, VisibilityMode::GpuFrustum,
VisibilityMode::GpuOcclusion}) {
auto renderer = make_renderer(mode);
for (int warmup = 0; warmup < 10; ++warmup)
renderer.render(*workload.snapshot);
for (int sample = 0; sample < 30; ++sample) {
renderer.render(*workload.snapshot);
const auto& s = renderer.stats();
const char* name = mode == VisibilityMode::Direct ? "direct"
: mode == VisibilityMode::GpuFrustum ? "gpu_frustum"
: "gpu_occlusion";
csv << workload.name << ',' << name << ',' << sample << ',';
csv_field(csv, s.device);
csv << ',' << s.cpu_ms << ',' << s.gpu_ms << ',' << s.readback_cpu_ms << ','
<< s.gpu_main_cull_ms << ',' << s.gpu_main_raster_ms << ',' << s.gpu_hzb_ms
<< ',' << s.gpu_post_cull_ms << ',' << s.gpu_post_raster_ms << ','
<< s.gpu_allocated_bytes << ',' << s.draw_calls << ',' << s.gpu_bins << ','
<< s.gpu_visible_instances << ',' << s.gpu_frustum_rejected << ','
<< s.gpu_occlusion_deferred << ',' << s.gpu_post_visible;
for (auto count : s.lod_counts)
csv << ',' << count;
csv << ',' << (s.hzb_valid ? 1 : 0) << ','
<< (s.gpu_visibility_active ? 1 : 0) << ",1,"
<< (s.visibility_counters_valid ? 1 : 0) << ','
<< s.validation_errors << '\n';
}
}
}
require(bool(csv), "failed to write benchmark output: " + output.string());
}
} // namespace
int main(int argc, char** argv) {
try {
if (argc == 3 && std::string_view(argv[1]) == "--benchmark") {
benchmark(argv[2]);
return 0;
}
require(argc == 3 && std::string_view(argv[1]) == "--case",
"usage: faset_render_gpu_acceptance_tests --case <name> | --benchmark <csv>");
const std::string_view name = argv[2];
if (name == "empty")
empty_and_retirement();
else if (name == "capacity")
exact_capacity();
else if (name == "dense")
dense_frustum();
else if (name == "door")
door_reveal();
else if (name == "shadow")
offscreen_shadow();
else if (name == "cut")
camera_cut();
else if (name == "teleport")
unmarked_teleport();
else if (name == "near")
near_plane_and_camera_inside();
else if (name == "lifecycle")
spawn_despawn_and_key_reuse();
else if (name == "views")
independent_view_ids();
else if (name == "projection")
projection_change();
else if (name == "open_sequence")
long_open_sequence();
else if (name == "transparent")
transparent_foreground();
else if (name == "resize")
odd_resize();
else if (name == "lod")
prepared_lod_hysteresis();
else
throw std::invalid_argument("unknown acceptance case: " + std::string(name));
std::cout << "P2 GPU visibility acceptance: " << name << " passed\n";
} catch (const std::exception& exception) {
std::cerr << "P2 GPU visibility acceptance: " << exception.what() << '\n';
return 1;
}
}