2.9 KiB
Lua-only Release game: relocated execution
This is a local Linux result for source revision
846f1f459d61ee0f878ab9ad116ac0e75d74d588 on 2026-09-24. The
machine-readable report records the exact source input hashes,
Release package, Editor binary hash, command arguments and elapsed times. The
Editor itself was built with the linux-release preset. The exported Player
and package also identify their configuration as Release.
| Check | Observed result |
|---|---|
| Disposable source | examples/lua copied to a Unicode-path temporary project outside the engine tree |
| Package | lua_enabled: true; 32 hash-checked files, including Lua gameplay source and Notices/lua/LICENSE.txt; no project Gameplay.cpp or .hpp |
| Relocation | Generation copied outside the project/engine; original project path hidden before Player launch |
| CPU validation | Packaged Player --validate succeeded from an unrelated empty working directory |
| GPU execution | 120/120 headless 1280×720 frames, 0 validation errors |
| Device | NVIDIA GeForce RTX 2080 Ti; proprietary driver 595.84, Vulkan 1.4.329; selected-device details in the report and Vulkan probe |
| Image | Four expected scene colors, including cyan player and gold collectible; raw PPM SHA-256 e2f4c3b84de75dadd2e31d388d0ba51abc1861f1ec76eb7ba51a4a2dcac720a7 |
| Focused Release CTest | 5/5: lua_contracts, lua_safety_contracts, lua_cli_contracts, lua_player_reload, build_schema_publication |
The manifest binds the package file checksums. The Player profile contains all 120 per-frame samples and resource/timing definitions; the validate, render and export logs retain raw process results. The PNG preview is a lossless conversion of the checked PPM.
To repeat this check from a built checkout, choose a new, empty output directory:
cmake --preset linux-release
cmake --build --preset linux-release --target faset_editor --parallel 4
python3 tools/verify_playable_exports.py --editor build/linux-release/faset_editor \
--output .cache/lua-release-check --only-lua
cmake --build --preset linux-release --target faset_player faset_schema_exporter \
faset_lua_tests faset_lua_safety_tests faset_build_schema_tests --parallel 4
ctest --test-dir build/linux-release --no-tests=error --output-on-failure \
-R '^(lua_contracts|lua_safety_contracts|lua_cli_contracts|lua_player_reload|build_schema_publication)$'
The render used the Player's synthetic fixed timestep and offscreen Vulkan presentation. It does not establish manual window interaction or physical Windows GPU compatibility. The Windows graphics workflow now includes this Lua package beside both C++ examples under a pinned SwiftShader Vulkan driver; its result must be recorded separately after CI completes.
