Files
Faset_Engine/docs/validation/lua-release-2026-09-24/README.md
T

3.6 KiB
Raw Blame History

Lua-only Release game: relocated execution

This is a local Linux result for source revision 433185717e1f324acb6eaf186818589d11697453 on 2026-09-24. The machine-readable report records the exact source input hashes, Release package, Editor binary hash, command arguments and elapsed times. The Editor itself was built with the linux-release preset. The exported Player and package also identify their configuration as Release.

Check Observed result
Disposable source examples/lua copied to a Unicode-path temporary project outside the engine tree
Package lua_enabled: true; 32 hash-checked files, including Lua gameplay source and Notices/lua/LICENSE.txt; no project Gameplay.cpp or .hpp
Relocation Generation copied outside the project/engine; original project path hidden before Player launch
CPU validation Packaged Player --validate succeeded from an unrelated empty working directory
GPU execution 120/120 headless 1280×720 frames, 0 validation errors
Device NVIDIA GeForce RTX 2080 Ti; proprietary driver 595.84, Vulkan 1.4.329; selected-device details in the report and Vulkan probe
Image Four expected scene colors, including cyan player and gold collectible; raw PPM SHA-256 e2f4c3b84de75dadd2e31d388d0ba51abc1861f1ec76eb7ba51a4a2dcac720a7
Focused Release CTest 5/5: lua_contracts, lua_safety_contracts, lua_cli_contracts, lua_player_reload, build_schema_publication

The manifest binds the package file checksums. The Player profile contains all 120 per-frame samples and resource/timing definitions; the validate, render and export logs retain raw process results. The PNG preview is a lossless conversion of the checked PPM.

The verifier also confirmed a clean Git source tree, rejected undeclared package files and unexpected C++ script files, classified the selected device as physical, and found the sample Lua on_start log in the relocated run.

To repeat this check from a built checkout, choose a new, empty output directory:

cmake --preset linux-release
cmake --build --preset linux-release --target faset_editor --parallel 4
python3 tools/verify_playable_exports.py --editor build/linux-release/faset_editor \
  --output .cache/lua-release-check --only-lua
cmake --build --preset linux-release --target faset_player faset_schema_exporter \
  faset_lua_tests faset_lua_safety_tests faset_build_schema_tests --parallel 4
ctest --test-dir build/linux-release --no-tests=error --output-on-failure \
  -R '^(lua_contracts|lua_safety_contracts|lua_cli_contracts|lua_player_reload|build_schema_publication)$'

The render used the Player's synthetic fixed timestep and offscreen Vulkan presentation. It does not establish manual window interaction or physical Windows GPU compatibility. The separate Windows graphics run at 4ac02ee passed 61/61 CTests and relocated all three Release games under pinned SwiftShader. The Lua-only package validated and completed 120 offscreen frames with its source project paths hidden. Its device is a software Vulkan implementation; the Khronos validation layer was not active on that Windows worker. The P1 dossier's Windows report retains the source/package identities and result. This does not establish physical Windows GPU compatibility.

Lua game rendered by the relocated Release Player