Initial commit: MCP server for pixel-art sprite generation
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#!/usr/bin/env python3
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"""
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MCP server for generating pixel-art sprites using FLUX.2-klein-4B + pixel-art-lora.
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Tools:
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- generate_sprite: Generate a single pixel-art sprite
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- batch_generate: Generate multiple sprites in one call
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Model is loaded lazily on first call (~6s), then stays in VRAM for speed.
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Background is removed post-generation to produce transparent PNG.
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"""
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import os
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import sys
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import time
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from typing import Optional
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import numpy as np
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from PIL import Image
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from mcp.server.fastmcp import FastMCP
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# Paths — models live in a shared location
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BASE_DIR = os.path.dirname(os.path.abspath(__file__))
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MODEL_DIR = os.environ.get(
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"IMAGEGEN_MODEL_DIR",
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os.path.join(os.path.expanduser("~"), "models", "flux2-klein-4b"),
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)
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LORA_DIR = os.environ.get(
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"IMAGEGEN_LORA_DIR",
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os.path.join(os.path.expanduser("~"), "models", "pixel-art-lora"),
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)
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OUTPUT_DIR = os.environ.get("IMAGEGEN_OUTPUT_DIR", os.path.join(BASE_DIR, "output"))
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# rsLoRA requires much lower scale in diffusers — 1.0 produces black images
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LORA_SCALE = 0.1
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# Global state — model loaded lazily
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_pipe = None
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_device = None
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def _get_device():
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global _device
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if _device is None:
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import torch
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if torch.cuda.is_available():
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_device = "cuda"
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else:
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_device = "cpu"
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sys.stderr.write(
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"[pixel-art] WARNING: CUDA not available, using CPU (very slow)\n"
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)
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return _device
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def _load_model():
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global _pipe
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if _pipe is not None:
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return _pipe
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sys.stderr.write("[pixel-art] Loading FLUX.2-klein-4B + LoRA (first call)...\n")
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t0 = time.time()
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import torch
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from diffusers import Flux2KleinPipeline
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_pipe = Flux2KleinPipeline.from_pretrained(
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MODEL_DIR,
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torch_dtype=torch.bfloat16,
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)
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_pipe.load_lora_weights(LORA_DIR)
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if _get_device() == "cuda":
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_pipe.enable_model_cpu_offload()
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else:
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_pipe.to(_get_device())
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elapsed = time.time() - t0
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sys.stderr.write(f"[pixel-art] Model loaded in {elapsed:.1f}s\n")
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return _pipe
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def _build_prompt(user_prompt: str) -> str:
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return f"pixel art sprite, {user_prompt}, game asset, transparent background"
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def _generate(
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pipe, prompt: str, seed: Optional[int], width: int, height: int, steps: int
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):
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import torch
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generator = None
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if seed is not None:
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generator = torch.Generator(device=_get_device()).manual_seed(seed)
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image = pipe(
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prompt=prompt,
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num_inference_steps=steps,
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guidance_scale=1.0,
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height=height,
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width=width,
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generator=generator,
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attention_kwargs={"scale": LORA_SCALE},
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).images[0]
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return image
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def _remove_background(image: Image.Image, threshold: int = 30) -> Image.Image:
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"""Remove background using flood-fill from edges.
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Two-pass approach:
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1. Detect border color, replace all near-border pixels with a flat fill color
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2. Flood-fill from edges to remove the flat color cleanly
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This normalizes gradient/noisy backgrounds into one solid color,
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making flood-fill removal much cleaner.
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"""
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from collections import deque
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rgb = image.convert("RGB")
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arr = np.array(rgb).astype(int)
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h, w = arr.shape[:2]
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# Sample border colors from all 4 edges
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border_colors = []
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for x in range(w):
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border_colors.append(arr[0, x])
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border_colors.append(arr[h - 1, x])
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for y in range(h):
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border_colors.append(arr[y, 0])
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border_colors.append(arr[y, w - 1])
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border_colors = np.array(border_colors)
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bg_color = np.median(border_colors, axis=0).astype(int)
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# Pass 1: normalize background — replace all pixels within threshold
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# of border color with a flat fill color (pure magenta, unlikely in sprites)
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fill_color = np.array([255, 0, 255], dtype=int)
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dist_to_bg = np.abs(arr - bg_color).sum(axis=2)
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bg_mask = dist_to_bg < threshold * 3
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arr[bg_mask] = fill_color
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# Pass 2: flood-fill from edges to remove connected fill_color regions
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alpha = np.full((h, w), 255, dtype=np.uint8)
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visited = np.zeros((h, w), dtype=bool)
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queue = deque()
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fill_dist_threshold = 30 # tolerance for near-fill pixels
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# Seed from all border pixels
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for x in range(w):
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for y in [0, h - 1]:
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if not visited[y, x]:
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queue.append((y, x))
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visited[y, x] = True
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for y in range(h):
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for x in [0, w - 1]:
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if not visited[y, x]:
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queue.append((y, x))
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visited[y, x] = True
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# BFS flood-fill
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while queue:
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y, x = queue.popleft()
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dist = np.abs(arr[y, x] - fill_color).sum()
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if dist > fill_dist_threshold:
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continue
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alpha[y, x] = 0
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for dy, dx in [(-1, 0), (1, 0), (0, -1), (0, 1)]:
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ny, nx = y + dy, x + dx
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if 0 <= ny < h and 0 <= nx < w and not visited[ny, nx]:
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visited[ny, nx] = True
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queue.append((ny, nx))
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# Clean up: any remaining near-magenta pixels that weren't flood-filled
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# (small isolated background pockets) get removed too
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remaining_bg = np.abs(arr - fill_color).sum(axis=2) < fill_dist_threshold
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alpha[remaining_bg] = 0
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rgba = np.dstack([arr.astype(np.uint8), alpha])
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return Image.fromarray(rgba, mode="RGBA")
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def _pixelate(image: Image.Image, pixel_size: int = 8) -> Image.Image:
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"""Downscale then upscale with NEAREST to create chunky pixel-art effect.
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pixel_size=8 means each "pixel" in the result is an 8x8 block.
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"""
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w, h = image.size
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small = image.resize((w // pixel_size, h // pixel_size), Image.LANCZOS)
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return small.resize((w, h), Image.NEAREST)
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def _ensure_dir(path: str):
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dir_path = os.path.dirname(path)
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if dir_path:
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os.makedirs(dir_path, exist_ok=True)
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# Create MCP server
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mcp = FastMCP("pixel-art")
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@mcp.tool()
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def generate_sprite(
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prompt: str,
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output_path: str,
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seed: Optional[int] = None,
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width: int = 512,
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height: int = 512,
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steps: int = 4,
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remove_bg: bool = True,
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pixel_size: int = 4,
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) -> dict:
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"""Generate a pixel-art sprite and save it as PNG with transparent background.
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Args:
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prompt: Description of the sprite (e.g. "a crystal warrior with geometric armor")
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output_path: Where to save the PNG file (relative to output dir or absolute)
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seed: Optional seed for reproducibility
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width: Image width in pixels (default 512)
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height: Image height in pixels (default 512)
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steps: Inference steps (default 4, FLUX.2-klein is distilled)
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remove_bg: Remove background and make transparent (default True)
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pixel_size: Size of each pixel block for pixel-art effect (default 4, 0=off)
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Returns:
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Dict with output_path, seed_used, generation_time, prompt, size.
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"""
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pipe = _load_model()
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full_prompt = _build_prompt(prompt)
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if not os.path.isabs(output_path):
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output_path = os.path.join(OUTPUT_DIR, output_path)
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_ensure_dir(output_path)
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t0 = time.time()
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image = _generate(pipe, full_prompt, seed, width, height, steps)
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if pixel_size > 0:
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image = _pixelate(image, pixel_size)
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if remove_bg:
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image = _remove_background(image)
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image.save(output_path)
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elapsed = time.time() - t0
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return {
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"output_path": output_path,
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"seed_used": seed,
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"generation_time": f"{elapsed:.1f}s",
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"prompt": full_prompt,
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"size": f"{width}x{height}",
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"transparent": remove_bg,
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"pixel_size": pixel_size,
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}
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@mcp.tool()
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def batch_generate(
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specs: list[dict],
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) -> list[dict]:
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"""Generate multiple pixel-art sprites in one call.
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Args:
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specs: List of dicts, each with:
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- prompt: str (required) — sprite description
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- output_path: str (required) — PNG save path
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- seed: int (optional)
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- width: int (optional, default 512)
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- height: int (optional, default 512)
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- steps: int (optional, default 4)
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- remove_bg: bool (optional, default True)
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- pixel_size: int (optional, default 4, 0=off)
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Returns:
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List of dicts with output_path, seed_used, generation_time, prompt, size, transparent.
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"""
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pipe = _load_model()
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results = []
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for spec in specs:
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prompt = spec["prompt"]
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output_path = spec["output_path"]
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seed = spec.get("seed")
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width = spec.get("width", 512)
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height = spec.get("height", 512)
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steps = spec.get("steps", 4)
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remove_bg = spec.get("remove_bg", True)
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pixel_size = spec.get("pixel_size", 4)
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full_prompt = _build_prompt(prompt)
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if not os.path.isabs(output_path):
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output_path = os.path.join(OUTPUT_DIR, output_path)
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_ensure_dir(output_path)
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t0 = time.time()
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image = _generate(pipe, full_prompt, seed, width, height, steps)
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if pixel_size > 0:
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image = _pixelate(image, pixel_size)
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if remove_bg:
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image = _remove_background(image)
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image.save(output_path)
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elapsed = time.time() - t0
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results.append(
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{
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"output_path": output_path,
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"seed_used": seed,
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"generation_time": f"{elapsed:.1f}s",
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"prompt": full_prompt,
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"size": f"{width}x{height}",
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"transparent": remove_bg,
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}
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)
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return results
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if __name__ == "__main__":
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mcp.run(transport="stdio")
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