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11 lines
439 B
GLSL

void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 uv = fragCoord / iResolution.xy;
float wave = 0.5 + 0.5 * sin(iTime + uv.x * 6.2831853);
vec3 deep = vec3(0.015, 0.025, 0.07);
vec3 light = vec3(0.08, 0.65, 0.78);
vec3 color = mix(deep, light, wave * (0.35 + 0.65 * uv.y));
float glow = exp(-8.0 * dot(uv - 0.5, uv - 0.5));
color += vec3(0.25, 0.08, 0.35) * glow;
fragColor = vec4(color, 1.0);
}