Update main.py

This commit is contained in:
Emil Shanaty
2025-04-10 14:22:00 +03:00
parent 51f9f70091
commit 9ffbefbf8b
+4 -8
View File
@@ -7,8 +7,6 @@ POPULATION_SIZE = 20
MUTATION_RATE = 0.5 MUTATION_RATE = 0.5
POPULATION_BEST = 0.2 POPULATION_BEST = 0.2
FRAME_RATE = 160 #TODO: FIX THE INCORRECT FRAME RATE CORRELATION FRAME_RATE = 160 #TODO: FIX THE INCORRECT FRAME RATE CORRELATION
BARRIER_SPEED = 10
BARRIER_DELAY = 75
pygame.init() pygame.init()
@@ -34,11 +32,8 @@ def init_game():
grass = Background("images/Grass.jpg", 0, 0) grass = Background("images/Grass.jpg", 0, 0)
grass.set_size(WIDTH, HEIGHT) grass.set_size(WIDTH, HEIGHT)
<<<<<<< Updated upstream
=======
BARRIER_SPEED = 25 BARRIER_SPEED = 25
>>>>>>> Stashed changes
gameobjects = [] gameobjects = []
barriers = [] barriers = []
@@ -51,7 +46,7 @@ def init_game():
horse.set_vspeed(0) horse.set_vspeed(0)
horse.frame_counter = 0 horse.frame_counter = 0
horse.fitness = 0 horse.fitness = 0
spawner = Spawner("images/Barrier.png", BARRIER_DELAY) spawner = Spawner("images/Barrier.png", 125)
new_barrier = spawner.spawn() new_barrier = spawner.spawn()
barriers.append(new_barrier) barriers.append(new_barrier)
gameobjects.extend(horses) gameobjects.extend(horses)
@@ -70,12 +65,12 @@ def get_features(horse):
last_barrier.rect.bottomright[0], last_barrier.rect.bottomright[1], last_barrier.rect.bottomright[0], last_barrier.rect.bottomright[1],
horse.rect.topleft[0], horse.rect.topleft[1], horse.rect.topleft[0], horse.rect.topleft[1],
horse.rect.bottomright[0], horse.rect.bottomright[1], horse.rect.bottomright[0], horse.rect.bottomright[1],
0, HEIGHT, BARRIER_SPEED] HEIGHT, BARRIER_SPEED]
return features return features
genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST, 10)
horses = [Horse("images/Horse_1.png", 50, HEIGHT/2 + 0 * i) for i in range(POPULATION_SIZE)] horses = [Horse("images/Horse_1.png", 50, HEIGHT/2 + 0 * i) for i in range(POPULATION_SIZE)]
init_game() init_game()
genecticAlg = GeneticAlgorithm(POPULATION_SIZE, MUTATION_RATE, POPULATION_BEST, len(get_features(horses[0])))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: # Handle window close event if event.type == pygame.QUIT: # Handle window close event
@@ -120,6 +115,7 @@ while True:
if horse.rect.colliderect(upper_bound_rect) or horse.rect.colliderect(lower_bound_rect): if horse.rect.colliderect(upper_bound_rect) or horse.rect.colliderect(lower_bound_rect):
horse.stop() horse.stop()
horse.count_fitness() horse.count_fitness()
print(str(horse.color) + ' ' + str(horse.fitness))
for object in gameobjects: for object in gameobjects: