Add collision and horse stopping on collision. Start implementing flags functionality
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@@ -1,52 +1,66 @@
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import pygame
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import sys
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from gameobjects import *
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pygame.init()
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WIDTH, HEIGHT = 800, 600
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("NIC_Project")
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WHITE = (255, 255, 255)
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grass = Background("images/grass.jpg", 0, 0)
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horse1 = Horse("images/horse.png", 50, 50)
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barrier1 = Barrier("images/barrier.png", 400, 300)
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BARRIER_SPEED = 1
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horse1.set_size(75, 75)
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grass.set_size(WIDTH, HEIGHT)
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gameobjects = [grass, horse1, barrier1]
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horses = [horse1]
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barriers = [barrier1]
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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keys = pygame.key.get_pressed()
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for horse in horses:
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if keys[pygame.K_UP]:
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horse.up()
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elif keys[pygame.K_DOWN]:
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horse.down()
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else:
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horse.stay()
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horse.apply_vacceleration()
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horse.apply_vspeed()
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horse.draw(screen)
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for barrier in barriers:
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barrier.move(-BARRIER_SPEED, 0)
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for object in gameobjects:
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object.draw(screen)
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pygame.display.flip()
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pygame.time.Clock().tick(60)
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import pygame
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import sys
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from gameobjects import *
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pygame.init()
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WIDTH, HEIGHT = 800, 600
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screen = pygame.display.set_mode((WIDTH, HEIGHT))
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pygame.display.set_caption("NIC_Project")
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WHITE = (255, 255, 255)
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UI = UI()
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grass = Background("images/grass.jpg", 0, 0)
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horse1 = Horse("images/horse.png", 50, 50)
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barrier1 = Barrier("images/barrier.png", 400, 300)
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BARRIER_SPEED = 1
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grass.set_size(WIDTH, HEIGHT)
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gameobjects = [grass, horse1, barrier1]
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horses = [Horse("images/horse.png", 50, 50) for i in range(5)]
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barriers = [barrier1]
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UI.add_children(horses)
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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keys = pygame.key.get_pressed()
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for horse in horses:
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if horse.stopped == False:
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if keys[pygame.K_UP]:
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horse.up()
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elif keys[pygame.K_DOWN]:
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horse.down()
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else:
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horse.stay()
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else:
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horse.move(-BARRIER_SPEED, 0)
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horse.apply_vacceleration()
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horse.apply_vspeed()
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horse.draw(screen)
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for barrier in barriers:
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barrier.move(-BARRIER_SPEED, 0)
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# Checking collisions between horses and barriers
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for horse in horses:
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if horse.stopped == False:
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for barrier in barriers:
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if horse.rect.colliderect(barrier.rect):
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horse.stop()
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for object in gameobjects:
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object.draw(screen)
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UI.draw_marks(screen)
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pygame.display.flip()
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pygame.time.Clock().tick(60)
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