import pygame import sys from gameobjects import * pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("NIC_Project") WHITE = (255, 255, 255) RED = (255, 0, 0) grass = Background("images/grass.jpg", WIDTH/2, HEIGHT/2) horse1 = Horse("images/horse.png",50, 50) barrier1 = Barrier("images/barrier.png", 400, 300) horse1.set_size(75, 75) grass.set_size(WIDTH, HEIGHT) gameobjects = [grass, horse1, barrier1] while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() for object in gameobjects: object.draw(screen) pygame.display.flip() pygame.time.Clock().tick(60)