Files
NIC_Project/main.py
T

75 lines
2.9 KiB
Python

import pygame
import sys
from gameobjects import *
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT)) # Initialize the screen
pygame.display.set_caption("NIC_Project") # Set window title
WHITE = (255, 255, 255) # Define white color
UI = UI() # Initialize UI
grass = Background("images/grass.jpg", 0, 0) # Create background
horse1 = Horse("images/Horse_1.png", 50, 50) # Create a horse
barrier1 = Barrier("images/Barrier.png", 400, 300) # Create a barrier
BARRIER_SPEED = 1 # Speed of the barriers
grass.set_size(WIDTH, HEIGHT) # Set background size
gameobjects = [] # List of all game objects
horses = [Horse("images/Horse_1.png", 50, 50 * i) for i in range(50)] # Create 50 horses
barriers = [barrier1] # List of barriers
gameobjects.extend([grass]) # Add background to game objects
gameobjects.extend(horses) # Add horses to game objects
gameobjects.extend(barriers) # Add barriers to game objects
spawner = Spawner("images/Barrier.png") # Initialize spawner
UI.add_horses(horses) # Add horses to UI
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT: # Handle window close event
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed() # Get pressed keys
for horse in horses:
if horse.stopped == False: # If the horse is not stopped
if keys[pygame.K_UP]: # Move horse up if UP key is pressed
horse.up()
elif keys[pygame.K_DOWN]: # Move horse down if DOWN key is pressed
horse.down()
else:
horse.stay() # Stop vertical movement if no key is pressed
else:
horse.move(-BARRIER_SPEED, 0) # Move stopped horse to the left
horse.apply_vacceleration() # Apply acceleration to horse
horse.apply_vspeed() # Apply speed to horse
horse.draw(screen) # Draw the horse
spawner.handle() # Handle spawner logic
if spawner.tick_counter == 0: # If a new barrier is spawned
new_barrier = spawner.spawn() # Spawn a new barrier
barriers.append(new_barrier) # Add barrier to barriers list
gameobjects.append(new_barrier) # Add barrier to game objects
for barrier in barriers:
barrier.move(-BARRIER_SPEED, 0) # Move barriers to the left
for horse in horses:
if horse.stopped == False: # Check for collisions between horses and barriers
for barrier in barriers:
if horse.rect.colliderect(barrier.rect): # If collision detected
horse.stop() # Stop the horse
for object in gameobjects:
object.draw(screen) # Draw all game objects
UI.draw_marks(screen) # Draw UI marks
pygame.display.flip() # Update the display
pygame.time.Clock().tick(160) # Limit the frame rate to 160 FPS