Files
NIC_Project/gameobjects.py
T

65 lines
2.1 KiB
Python

import pygame
class GameObject:
x = 0
y = 0
def __init__(self, image_path, x=0, y=0):
self.image = pygame.image.load(image_path)
self.rect = self.image.get_rect(topleft=(x,y))
self.set_position(x, y)
def draw(self, surface):
surface.blit(self.image, self.rect)
def set_position(self, x, y): # TODO: FIX CENTERING
self.rect.x = x
self.rect.y = y
self.x = x
self.y = y
def move(self, dx, dy):
self.set_position(self.rect.x + dx, self.rect.y + dy)
def set_size(self, width, height):
self.image = pygame.transform.scale(self.image, (width,height))
self.rect = self.image.get_rect(topleft=(self.x,self.y))
def scale_by(self, scale):
self.image = pygame.transform.scale(self.image, (self.image.get_width() * scale, self.image.get_height() * scale))
self.rect = self.image.get_rect(topleft=(self.x,self.y))
def get_position(self):
return (self.x, self.y)
class Horse(GameObject):
default_vacceleration = 1
vspeed = 0
vacceleration = 0
def __init__(self, image_path, x, y):
self.vspeed = 0
self.vacceleration = 0
super().__init__(image_path, x, y)
def apply_vspeed(self):
pos = self.get_position()
self.set_position(pos[0], pos[1] + self.vspeed)
def apply_vacceleration(self):
self.vspeed += self.vacceleration
def set_vspeed(self, speed):
self.vspeed = speed
def add_vspeed(self, delta):
self.vspeed += delta
def set_vacceleration(self, vacceleration):
self.vacceleration = vacceleration
def up(self):
self.set_vacceleration(-self.default_vacceleration)
def down(self):
self.set_vacceleration(self.default_vacceleration)
def stay(self):
self.set_vacceleration(0)
class Background(GameObject):
def __init__(self, image_path, x, y):
super().__init__(image_path, x, y)
class Barrier(GameObject):
def __init__(self, image_path, x, y):
super().__init__(image_path, x, y)