add: pistol weapon and enemy
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using UnityEngine;
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public class Pistol : Weapon
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{
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public GameObject projectilePrefab;
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public Transform spawnPosition;
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public float fireRate = 1f;
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float currentDelay = 0;
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public override void Shoot(bool keyDown, bool keyHold) {
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if (keyDown && (fireRate == 0 || currentDelay == 1 / fireRate)) {
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Instantiate(projectilePrefab, spawnPosition.position, transform.rotation);
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currentDelay = 0;
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}
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}
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void Update() {
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if (fireRate != 0) currentDelay = Mathf.Clamp(currentDelay += Time.deltaTime, 0, 1 / fireRate);
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}
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}
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