update: now player uses additional collider to detect ground

This commit is contained in:
KOSMOGOR
2025-03-18 16:59:33 +03:00
parent 552bfc98c2
commit 29a01f66cc
4 changed files with 87 additions and 6 deletions
+14
View File
@@ -0,0 +1,14 @@
using UnityEngine;
public class GroundDetector : MonoBehaviour
{
public bool onGround { get; private set; } = false;
void OnTriggerEnter(Collider other) {
if (other.CompareTag("Ground")) onGround = true;
}
void OnTriggerStay(Collider other) { OnTriggerEnter(other); }
void OnTriggerExit(Collider other) {
if (other.CompareTag("Ground")) onGround = false;
}
}