diff --git a/Assets/Scenes/DeployMenu.unity b/Assets/Scenes/DeployMenu.unity index 943df56..07ed19a 100644 --- a/Assets/Scenes/DeployMenu.unity +++ b/Assets/Scenes/DeployMenu.unity @@ -187,6 +187,7 @@ GameObject: - component: {fileID: 297816041} - component: {fileID: 297816040} - component: {fileID: 297816039} + - component: {fileID: 297816042} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -268,6 +269,50 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &297816042 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 297816038} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_RenderShadows: 1 + m_RequiresDepthTextureOption: 2 + m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] + m_RendererIndex: -1 + m_VolumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + m_VolumeTrigger: {fileID: 0} + m_VolumeFrameworkUpdateModeOption: 2 + m_RenderPostProcessing: 0 + m_Antialiasing: 0 + m_AntialiasingQuality: 2 + m_StopNaN: 0 + m_Dithering: 0 + m_ClearDepth: 1 + m_AllowXRRendering: 1 + m_AllowHDROutput: 1 + m_UseScreenCoordOverride: 0 + m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0} + m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} + m_RequiresDepthTexture: 0 + m_RequiresColorTexture: 0 + m_Version: 2 + m_TaaSettings: + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 --- !u!1 &902991209 GameObject: m_ObjectHideFlags: 0 @@ -1517,7 +1562,7 @@ Canvas: m_OverrideSorting: 0 m_OverridePixelPerfect: 0 m_SortingBucketNormalizedSize: 0 - m_VertexColorAlwaysGammaSpace: 0 + m_VertexColorAlwaysGammaSpace: 1 m_AdditionalShaderChannelsFlag: 25 m_UpdateRectTransformForStandalone: 0 m_SortingLayerID: 0 @@ -1535,9 +1580,9 @@ RectTransform: m_LocalScale: {x: 0, y: 0, z: 0} m_ConstrainProportionsScale: 0 m_Children: - - {fileID: 1925245531} - - {fileID: 1563110562} - {fileID: 1421874234} + - {fileID: 1563110562} + - {fileID: 1925245531} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} diff --git a/Assets/Scripts/Game/GameController.cs b/Assets/Scripts/Game/GameController.cs index 09aeeb3..2da7d2e 100644 --- a/Assets/Scripts/Game/GameController.cs +++ b/Assets/Scripts/Game/GameController.cs @@ -32,12 +32,12 @@ public class GameController : MonoBehaviour } public void OnLevelClear(string sceneName, float timeSpent) { - + } } [Serializable] -public class LevelInfo { +public struct LevelInfo { public SceneAsset scene; public int hp; public int maxHp; diff --git a/Assets/Scripts/Game/LevelController.cs b/Assets/Scripts/Game/LevelController.cs index b820eb6..43d462d 100644 --- a/Assets/Scripts/Game/LevelController.cs +++ b/Assets/Scripts/Game/LevelController.cs @@ -40,7 +40,7 @@ public class LevelController : MonoBehaviour } [Serializable] -public class SpawnPointInfo { +public struct SpawnPointInfo { public Transform transform; public float radius; }