From 56be829bc395652df42eef831efc2f2e2e103951 Mon Sep 17 00:00:00 2001 From: Emil Shanaty Date: Sat, 26 Apr 2025 22:07:23 +0300 Subject: [PATCH] Fix minigun model. --- Assets/Models/Weapons/Minigun_0.1.fbx | 4 +- Assets/Models/Weapons/Minigun_0.1.fbx.meta | 107 +++++++++++++++++++++ 2 files changed, 109 insertions(+), 2 deletions(-) create mode 100644 Assets/Models/Weapons/Minigun_0.1.fbx.meta diff --git a/Assets/Models/Weapons/Minigun_0.1.fbx b/Assets/Models/Weapons/Minigun_0.1.fbx index 4148744..a520dfc 100644 --- a/Assets/Models/Weapons/Minigun_0.1.fbx +++ b/Assets/Models/Weapons/Minigun_0.1.fbx @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1d29696a56d0ea3906c1f25f4c4b9eec8b3ec4f3111fa79c11a8bf9bde8abf17 -size 535260 +oid sha256:a608b600a7262f1bdb9284d3dded4811624d991c096710395c5abec83a21f0f3 +size 136972 diff --git a/Assets/Models/Weapons/Minigun_0.1.fbx.meta b/Assets/Models/Weapons/Minigun_0.1.fbx.meta new file mode 100644 index 0000000..a893293 --- /dev/null +++ b/Assets/Models/Weapons/Minigun_0.1.fbx.meta @@ -0,0 +1,107 @@ +fileFormatVersion: 2 +guid: a55dc7c2ce4f9ee28aa8628d5eea7613 +ModelImporter: + serializedVersion: 22200 + internalIDToNameTable: [] + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 2 + humanoidOversampling: 1 + avatarSetup: 0 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + importBlendShapeDeformPercent: 1 + remapMaterialsIfMaterialImportModeIsNone: 0 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: