add: damage to lava
update: moved player gravitation to FixedUpdate update: GameController initialization is moved to Awake
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@@ -932,7 +932,7 @@ CharacterController:
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m_SlopeLimit: 45
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m_StepOffset: 0.3
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m_SkinWidth: 0.08
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m_MinMoveDistance: 0.001
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m_MinMoveDistance: 0.0001
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!54 &8985924327125149956
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Rigidbody:
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@@ -942,7 +942,7 @@ Rigidbody:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9016311960615966999}
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serializedVersion: 4
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m_Mass: 1
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m_Mass: 100
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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@@ -959,7 +959,7 @@ Rigidbody:
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m_UseGravity: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 80
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m_Constraints: 10
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m_CollisionDetection: 0
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--- !u!114 &3824427059318413399
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MonoBehaviour:
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