add: working rocket launcher
fix: rocket launcher projectile update: now all weapons are ready to shoot at start
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@@ -25,7 +25,7 @@ public class RocketProjectile : MonoBehaviour
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Collider[] colliders = Physics.OverlapSphere(transform.position, explosionRadius);
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foreach (Collider collider in colliders) {
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if (collider.gameObject.CompareTag("Enemy")) {
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Enemy enemy = other.GetComponent<Enemy>();
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Enemy enemy = collider.GetComponent<Enemy>();
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enemy.DealDamage(damage);
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}
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}
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