add: other spawn points
update: mroe enemies spawn after completing level
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@@ -69,7 +69,7 @@ public class GameController : MonoBehaviour
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}
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void SpawnEnemies(string sceneName, float timeSpent) {
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int enemiesToAdd = (int)(timeSpent / 10);
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int enemiesToAdd = (int)(timeSpent / 10) + 1;
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levels.ForEach(li => {
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if (li.scene.name == sceneName || IsLevelDestroyed(li.scene.name)) return;
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for (int i = 0; i < enemiesToAdd; ++i) AddEnemyInLevel(SelectEnemyWeighted().prefab, li.scene.name);
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