Merge commit 'f79a3d75a9cfa97e48394ce041952636ded807eb'
This commit is contained in:
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|
||||||
|
assetPath: Assets/OccaSoftware/Crosshairs/Editor/OccaSoftware.Crosshairs.Editor.asmdef
|
||||||
|
uploadId: 586051
|
||||||
@@ -0,0 +1,187 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace OccaSoftware.Crosshairs.Editor
|
||||||
|
{
|
||||||
|
public class StartMenu : EditorWindow
|
||||||
|
{
|
||||||
|
// Source for UUID: https://shortunique.id/
|
||||||
|
private static string modalId = "ShowCrosshairsModal=qtN0wW";
|
||||||
|
private Texture2D logo;
|
||||||
|
private GUIStyle header,
|
||||||
|
button,
|
||||||
|
contentSection;
|
||||||
|
private GUILayoutOption[] contentLayoutOptions;
|
||||||
|
private static bool listenToEditorUpdates;
|
||||||
|
private static StartMenu startMenu;
|
||||||
|
|
||||||
|
[MenuItem("OccaSoftware/Start Menu (Crosshairs)")]
|
||||||
|
public static void SetupMenu()
|
||||||
|
{
|
||||||
|
startMenu = CreateWindow();
|
||||||
|
CenterWindowInEditor(startMenu);
|
||||||
|
LoadLogo(startMenu);
|
||||||
|
}
|
||||||
|
|
||||||
|
[InitializeOnLoadMethod]
|
||||||
|
private static void Initialize()
|
||||||
|
{
|
||||||
|
RegisterModal();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
SetupHeaderStyle(startMenu);
|
||||||
|
SetupButtonStyle(startMenu);
|
||||||
|
SetupContentSectionStyle(startMenu);
|
||||||
|
|
||||||
|
DrawHeader();
|
||||||
|
DrawReviewRequest();
|
||||||
|
DrawHelpLinks();
|
||||||
|
DrawUpgradeLinks();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Setup
|
||||||
|
private static StartMenu CreateWindow()
|
||||||
|
{
|
||||||
|
StartMenu startMenu = (StartMenu)GetWindow(typeof(StartMenu));
|
||||||
|
startMenu.position = new Rect(0, 0, 270, 480);
|
||||||
|
return startMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void CenterWindowInEditor(EditorWindow startMenu)
|
||||||
|
{
|
||||||
|
Rect mainWindow = EditorGUIUtility.GetMainWindowPosition();
|
||||||
|
Rect currentWindowPosition = startMenu.position;
|
||||||
|
float centerX = (mainWindow.width - currentWindowPosition.width) * 0.5f;
|
||||||
|
float centerY = (mainWindow.height - currentWindowPosition.height) * 0.5f;
|
||||||
|
currentWindowPosition.x = mainWindow.x + centerX;
|
||||||
|
currentWindowPosition.y = mainWindow.y + centerY;
|
||||||
|
startMenu.position = currentWindowPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void LoadLogo(StartMenu startMenu)
|
||||||
|
{
|
||||||
|
startMenu.logo = (Texture2D)
|
||||||
|
AssetDatabase.LoadAssetAtPath(
|
||||||
|
"Assets/OccaSoftware/Crosshairs/Editor/Textures/Logo.png",
|
||||||
|
typeof(Texture2D)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetupHeaderStyle(StartMenu startMenu)
|
||||||
|
{
|
||||||
|
startMenu.header = new GUIStyle(EditorStyles.boldLabel);
|
||||||
|
startMenu.header.fontSize = 18;
|
||||||
|
startMenu.header.wordWrap = true;
|
||||||
|
startMenu.header.padding = new RectOffset(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetupButtonStyle(StartMenu startMenu)
|
||||||
|
{
|
||||||
|
startMenu.button = new GUIStyle("button");
|
||||||
|
startMenu.button.fontSize = 18;
|
||||||
|
startMenu.button.fontStyle = FontStyle.Bold;
|
||||||
|
startMenu.button.fixedHeight = 40;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetupContentSectionStyle(StartMenu startMenu)
|
||||||
|
{
|
||||||
|
startMenu.contentSection = new GUIStyle("label");
|
||||||
|
startMenu.contentSection.margin = new RectOffset(20, 20, 20, 20);
|
||||||
|
startMenu.contentSection.padding = new RectOffset(0, 0, 0, 0);
|
||||||
|
startMenu.contentLayoutOptions = new GUILayoutOption[] { GUILayout.MinWidth(230) };
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Modal Handler
|
||||||
|
private static void RegisterModal()
|
||||||
|
{
|
||||||
|
if (!listenToEditorUpdates && !EditorApplication.isPlayingOrWillChangePlaymode)
|
||||||
|
{
|
||||||
|
listenToEditorUpdates = true;
|
||||||
|
EditorApplication.update += PopModal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void PopModal()
|
||||||
|
{
|
||||||
|
EditorApplication.update -= PopModal;
|
||||||
|
|
||||||
|
bool showModal = EditorPrefs.GetBool(modalId, true);
|
||||||
|
if (showModal)
|
||||||
|
{
|
||||||
|
EditorPrefs.SetBool(modalId, false);
|
||||||
|
SetupMenu();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#region UI Drawer
|
||||||
|
private void DrawHeader()
|
||||||
|
{
|
||||||
|
GUILayout.BeginVertical(contentSection, contentLayoutOptions);
|
||||||
|
GUIStyle logoStyle = new GUIStyle("label");
|
||||||
|
GUILayoutOption[] logoOptions = new GUILayoutOption[] { GUILayout.Width(230) };
|
||||||
|
logoStyle.padding = new RectOffset(0, 0, 0, 0);
|
||||||
|
logoStyle.margin = new RectOffset(0, 0, 0, 0);
|
||||||
|
logoStyle.alignment = TextAnchor.MiddleCenter;
|
||||||
|
GUILayout.Label(logo, logoStyle, logoOptions);
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawReviewRequest()
|
||||||
|
{
|
||||||
|
GUILayout.BeginVertical(contentSection, contentLayoutOptions);
|
||||||
|
GUILayout.Label("What do you think about my free Crosshair pack?", header);
|
||||||
|
|
||||||
|
if (
|
||||||
|
GUILayout.Button(
|
||||||
|
"Leave a review",
|
||||||
|
button,
|
||||||
|
new GUILayoutOption[] { GUILayout.MaxWidth(300) }
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://assetstore.unity.com/packages/slug/216732");
|
||||||
|
}
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawHelpLinks()
|
||||||
|
{
|
||||||
|
GUILayout.BeginVertical(contentSection, contentLayoutOptions);
|
||||||
|
GUILayout.Label("I am here to help.", header);
|
||||||
|
if (EditorGUILayout.LinkButton("Website"))
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://www.occasoftware.com/assets/crosshairs");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (EditorGUILayout.LinkButton("Discord"))
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://www.occasoftware.com/discord");
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawUpgradeLinks()
|
||||||
|
{
|
||||||
|
GUILayout.BeginVertical(contentSection, contentLayoutOptions);
|
||||||
|
|
||||||
|
GUILayout.Label("Make your game a success.", header);
|
||||||
|
if (EditorGUILayout.LinkButton("Upgrade to Crosshairs Pro"))
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://assetstore.unity.com/packages/slug/239049");
|
||||||
|
}
|
||||||
|
if (EditorGUILayout.LinkButton("Join my Newsletter"))
|
||||||
|
{
|
||||||
|
Application.OpenURL("https://www.occasoftware.com/newsletter");
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
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serializedVersion: 2
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productId: 216732
|
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|
packageName: Crosshairs | 25+ Free Crosshairs Pack
|
||||||
|
packageVersion: 1.1.1
|
||||||
|
assetPath: Assets/OccaSoftware/Crosshairs/Editor/StartMenu.cs
|
||||||
|
uploadId: 586051
|
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@@ -0,0 +1,8 @@
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|
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|
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 216732
|
||||||
|
packageName: Crosshairs | 25+ Free Crosshairs Pack
|
||||||
|
packageVersion: 1.1.1
|
||||||
|
assetPath: Assets/OccaSoftware/Crosshairs/Editor/Textures/logo.png
|
||||||
|
uploadId: 586051
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
README
|
||||||
|
================================
|
||||||
|
|
||||||
|
Contents
|
||||||
|
--------------------------------
|
||||||
|
About
|
||||||
|
Installation Instructions
|
||||||
|
Usage Instructions
|
||||||
|
Requirements
|
||||||
|
Support
|
||||||
|
|
||||||
|
|
||||||
|
About
|
||||||
|
--------------------------------
|
||||||
|
Massive Crosshair Bundle includes 27 crosshair textures for use in your Unity game. Each crosshair is included at 512 x 512px resolution and is a transparent .png image with alpha. The bundle includes a demo scene showing all 27 crosshairs in use.
|
||||||
|
|
||||||
|
|
||||||
|
Installation Instructions
|
||||||
|
--------------------------------
|
||||||
|
1. Import Massive Crosshair Bundle into your project.
|
||||||
|
2. Apply any of the crosshair textures from MassiveCrosshairBundle/Art/Textures/ as your crosshair texture.
|
||||||
|
|
||||||
|
|
||||||
|
Troubleshooting
|
||||||
|
--------------------------------
|
||||||
|
Ensure that you are using a transparent or alpha-clipped material that will correctly utilize the alpha channel of the included textures.
|
||||||
|
|
||||||
|
|
||||||
|
Additional Notes
|
||||||
|
--------------------------------
|
||||||
|
The demo scene for this asset was made in Unity URP and may not work on all versions of Unity.
|
||||||
|
|
||||||
|
|
||||||
|
Support
|
||||||
|
--------------------------------
|
||||||
|
If you're not happy, I'm not happy.
|
||||||
|
Please contact me at occasoftware@gmail.com for any support.
|
||||||
|
|
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m_CorrespondingSourceObject: {fileID: 795996269680244239, guid: 5157f3098ce9b0d4282980ecd17a9ec3, type: 3}
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@@ -1329,6 +1651,37 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: ca28c894d7e3a8e4d8feb70b9a8bb1c4, type: 3}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1929792475}
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m_Layer: 0
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1929792475
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1929792474}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 27, y: 1.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 623453700}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &1948313497
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--- !u!1001 &1948313497
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1390,6 +1743,37 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 5157f3098ce9b0d4282980ecd17a9ec3, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 5157f3098ce9b0d4282980ecd17a9ec3, type: 3}
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--- !u!1 &2015370318
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2015370319}
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m_Layer: 0
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m_Name: Spawn6
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &2015370319
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2015370318}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 27, y: 26.5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 623453700}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &655697425354162324
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--- !u!1001 &655697425354162324
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1519,8 +1903,31 @@ PrefabInstance:
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_AddedComponents:
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- targetCorrespondingSourceObject: {fileID: 3933166166638460809, guid: cb78e85aa373c3a4498d453f91e6f5e0, type: 3}
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insertIndex: -1
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addedObject: {fileID: 1465524055576149527}
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m_SourcePrefab: {fileID: 100100000, guid: cb78e85aa373c3a4498d453f91e6f5e0, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: cb78e85aa373c3a4498d453f91e6f5e0, type: 3}
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--- !u!1 &1465524055576149526 stripped
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|
GameObject:
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|
m_CorrespondingSourceObject: {fileID: 3933166166638460809, guid: cb78e85aa373c3a4498d453f91e6f5e0, type: 3}
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m_PrefabInstance: {fileID: 1465524055576149525}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &1465524055576149527
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1465524055576149526}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fb7839678d2d2f7429a6dbd22c7efb93, type: 3}
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m_Name:
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||||||
|
m_EditorClassIdentifier:
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|
hitRate: 1
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||||||
|
damage: 5
|
||||||
|
currentDelay: 0
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--- !u!1001 &1815240206413736077
|
--- !u!1001 &1815240206413736077
|
||||||
PrefabInstance:
|
PrefabInstance:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -1767,3 +2174,5 @@ SceneRoots:
|
|||||||
- {fileID: 690075884}
|
- {fileID: 690075884}
|
||||||
- {fileID: 887070209}
|
- {fileID: 887070209}
|
||||||
- {fileID: 1493005717}
|
- {fileID: 1493005717}
|
||||||
|
- {fileID: 923663413}
|
||||||
|
- {fileID: 623453700}
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DamagingObject : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float hitRate = 1f;
|
||||||
|
public float damage = 5f;
|
||||||
|
|
||||||
|
[SerializeField] float currentDelay = 0;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
if (hitRate != 0) currentDelay = 1 / hitRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (hitRate != 0) currentDelay = Mathf.Clamp(currentDelay += Time.deltaTime, 0, 1 / hitRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReverseOnControllerColliderHit(ControllerColliderHit hit) {
|
||||||
|
if (hit.controller.CompareTag("Player") && currentDelay == 1 / hitRate) {
|
||||||
|
Player player = hit.controller.GetComponent<Player>();
|
||||||
|
player.DealDamage(damage);
|
||||||
|
currentDelay = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fb7839678d2d2f7429a6dbd22c7efb93
|
||||||
@@ -9,7 +9,6 @@ public class EyeEnemy : Enemy
|
|||||||
public float offsetDistance = 1f;
|
public float offsetDistance = 1f;
|
||||||
|
|
||||||
[SerializeField] float currentDelay = 0;
|
[SerializeField] float currentDelay = 0;
|
||||||
|
|
||||||
[SerializeField] Player target;
|
[SerializeField] Player target;
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
|
|||||||
@@ -0,0 +1,80 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
|
|
||||||
|
public class MeleeEnemy : Enemy
|
||||||
|
{
|
||||||
|
public float detectionRadius = 5f;
|
||||||
|
public float patrollRadius = 3f;
|
||||||
|
public float damage = 5f;
|
||||||
|
public float attackRate = 1f;
|
||||||
|
public float attackRadius = 1f;
|
||||||
|
|
||||||
|
[SerializeField] Player target;
|
||||||
|
[SerializeField] MeleeEnemyState currentState = MeleeEnemyState.Patrolling;
|
||||||
|
Vector3 patrollingTarget;
|
||||||
|
NavMeshAgent navMeshAgent;
|
||||||
|
float currentDelay = 0;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
target = FindFirstObjectByType<Player>();
|
||||||
|
navMeshAgent = GetComponent<NavMeshAgent>();
|
||||||
|
patrollingTarget = GetPatrollingTarget();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
switch (currentState) {
|
||||||
|
case MeleeEnemyState.Patrolling:
|
||||||
|
if (CanSeeTarget()) currentState = MeleeEnemyState.Pursuing;
|
||||||
|
else {
|
||||||
|
if (Vector3.Distance(transform.position - new Vector3(0, navMeshAgent.baseOffset * transform.localScale.y), navMeshAgent.destination) <= 0.1f) patrollingTarget = GetPatrollingTarget();
|
||||||
|
navMeshAgent.destination = patrollingTarget;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case MeleeEnemyState.Pursuing:
|
||||||
|
if (!CanSeeTarget()) currentState = MeleeEnemyState.Patrolling;
|
||||||
|
navMeshAgent.destination = target.transform.position;
|
||||||
|
if (Vector3.Distance(transform.position, target.transform.position) <= attackRadius) currentState = MeleeEnemyState.Attacking;
|
||||||
|
break;
|
||||||
|
case MeleeEnemyState.Attacking:
|
||||||
|
navMeshAgent.ResetPath();
|
||||||
|
if (Vector3.Distance(transform.position, target.transform.position) >= attackRadius) currentState = CanSeeTarget() ? MeleeEnemyState.Pursuing : MeleeEnemyState.Patrolling;
|
||||||
|
else if (currentDelay >= 1 / attackRate) {
|
||||||
|
target.DealDamage(damage);
|
||||||
|
currentDelay = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (attackRate != 0) {
|
||||||
|
if (currentState == MeleeEnemyState.Attacking) currentDelay = Mathf.Clamp(currentDelay += Time.deltaTime, 0, 1 / attackRate);
|
||||||
|
else currentDelay = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 GetPatrollingTarget() {
|
||||||
|
NavMeshPath path = new();
|
||||||
|
while (true) {
|
||||||
|
Vector2 circle = Random.insideUnitCircle * patrollRadius;
|
||||||
|
Vector3 maybeDestination = transform.position + new Vector3(circle.x, 0, circle.y);
|
||||||
|
NavMesh.CalculatePath(transform.position, maybeDestination, NavMesh.AllAreas, path);
|
||||||
|
if (path.status == NavMeshPathStatus.PathComplete) return maybeDestination;
|
||||||
|
if (path.status != NavMeshPathStatus.PathInvalid) break;
|
||||||
|
}
|
||||||
|
Vector3 destination = path.corners[^1];
|
||||||
|
destination.y = transform.position.y;
|
||||||
|
return destination;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CanSeeTarget() {Vector3 vectorToTarget = (target.transform.position - transform.position).normalized;
|
||||||
|
bool canSee = false;
|
||||||
|
if (Physics.Raycast(transform.position, vectorToTarget, out RaycastHit hit, detectionRadius)) {
|
||||||
|
if (hit.transform.CompareTag("Player")) canSee = true;
|
||||||
|
}
|
||||||
|
return canSee;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum MeleeEnemyState {
|
||||||
|
Patrolling,
|
||||||
|
Pursuing,
|
||||||
|
Attacking
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53554f0e5c5ef3146a592d5dfe75e390
|
||||||
@@ -1,25 +1,28 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class DeployButton : MonoBehaviour
|
public class DeployButton : MonoBehaviour
|
||||||
{
|
{
|
||||||
public TMP_Text textField;
|
public TMP_Text textField;
|
||||||
public SceneAsset level;
|
public string levelName;
|
||||||
|
|
||||||
DeployController dc;
|
DeployController dc;
|
||||||
|
Button button;
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
dc = FindFirstObjectByType<DeployController>();
|
dc = FindFirstObjectByType<DeployController>();
|
||||||
|
button = GetComponent<Button>();
|
||||||
|
if (GameController.i.IsLevelDestroyed(levelName)) button.interactable = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeployFromButton() {
|
public void DeployFromButton() {
|
||||||
dc.Deploy(level.name);
|
dc.Deploy(levelName);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetLevelInfoText() {
|
public void SetLevelInfoText() {
|
||||||
LevelInfo levelInfo = GameController.i.GetLevel(level.name);
|
LevelInfo levelInfo = GameController.i.GetLevel(levelName);
|
||||||
string s = $"HP: {levelInfo.hp}/{levelInfo.maxHp}\nEnemies: {levelInfo.enemies.Values.Sum(x => x)}\nBullet type: {GameController.GetBulletTypeString(levelInfo.factory)}";
|
string s = $"HP: {levelInfo.hp}/{levelInfo.maxHp}\nEnemies: {levelInfo.enemies.Values.Sum(x => x)}\nBullet type: {GameController.GetBulletTypeString(levelInfo.factory)}";
|
||||||
textField.text = s;
|
textField.text = s;
|
||||||
}
|
}
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user