add: player UI
update: some enemies balance
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@@ -41,6 +41,8 @@ public class LevelController : MonoBehaviour
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GameController.i.OnLevelFailed(SceneManager.GetActiveScene().name, timeSpent, aliveEnemies);
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GameController.i.LoadDeployScene();
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}
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public float GetTimeSpent() { return timeSpent; }
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}
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[Serializable]
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