add: player UI

update: some enemies balance
This commit is contained in:
KOSMOGOR
2025-04-28 14:20:49 +03:00
parent a8cce441c3
commit d4589318f2
9 changed files with 550 additions and 17 deletions
+3 -3
View File
@@ -47,7 +47,7 @@ public class PlayerMovement : MonoBehaviour
void HandleJumping() {
if (Input.GetKey(KeyCode.Space) && grounded) {
gravityVelocity = Vector3.up * (jumpForce * gravityMultiplier);
gravityVelocity = Vector3.up * jumpForce;
}
}
@@ -64,8 +64,8 @@ public class PlayerMovement : MonoBehaviour
void DoGravity() {
if (grounded && gravityVelocity.y < 0) gravityVelocity = Vector3.zero;
gravityVelocity += Physics.gravity * Time.deltaTime;
characterController.Move(gravityVelocity * (Time.deltaTime * gravityMultiplier));
gravityVelocity += Physics.gravity * (Time.deltaTime * gravityMultiplier);
characterController.Move(gravityVelocity * Time.deltaTime);
}
void OnControllerColliderHit(ControllerColliderHit hit) {