add: player UI
update: some enemies balance
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@@ -32,4 +32,6 @@ public class WeaponController : MonoBehaviour
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weapons[ind].SetWeaponState(true);
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currentWeapon = ind;
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}
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public Weapon GetCurrentWeapon() { return weapons.Length > 0 ? weapons[currentWeapon] : null; }
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}
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