fix: some thing for game to be built

This commit is contained in:
KOSMOGOR
2025-04-29 01:23:40 +03:00
parent cb7ec5c6b7
commit d8da83d8f2
6 changed files with 35 additions and 29 deletions
+3 -4
View File
@@ -1,6 +1,5 @@
using System.Linq;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -12,11 +11,11 @@ public class DeployController : MonoBehaviour
public void Deploy(string sceneName) {
LevelInfo level = GameController.i.GetLevel(sceneName);
SceneManager.LoadScene(level.scene.name);
SceneManager.LoadScene(level.sceneName);
}
public void SetLevelInfoText(TMP_Text textField, SceneAsset level) {
LevelInfo levelInfo = GameController.i.GetLevel(level.name);
public void SetLevelInfoText(TMP_Text textField, string levelName) {
LevelInfo levelInfo = GameController.i.GetLevel(levelName);
string s = $"HP: {levelInfo.hp}/{levelInfo.maxHp}\nEnemies: {levelInfo.enemies.Values.Sum(x => x)}\nBullet type: {GameController.GetBulletTypeString(levelInfo.factory)}";
}
}