fix: some thing for game to be built
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@@ -1,6 +1,5 @@
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using System.Linq;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@@ -12,11 +11,11 @@ public class DeployController : MonoBehaviour
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public void Deploy(string sceneName) {
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LevelInfo level = GameController.i.GetLevel(sceneName);
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SceneManager.LoadScene(level.scene.name);
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SceneManager.LoadScene(level.sceneName);
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}
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public void SetLevelInfoText(TMP_Text textField, SceneAsset level) {
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LevelInfo levelInfo = GameController.i.GetLevel(level.name);
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public void SetLevelInfoText(TMP_Text textField, string levelName) {
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LevelInfo levelInfo = GameController.i.GetLevel(levelName);
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string s = $"HP: {levelInfo.hp}/{levelInfo.maxHp}\nEnemies: {levelInfo.enemies.Values.Sum(x => x)}\nBullet type: {GameController.GetBulletTypeString(levelInfo.factory)}";
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}
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}
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