add: OnLevelClear event

This commit is contained in:
KOSMOGOR
2025-04-24 13:18:37 +03:00
parent 0c893b1edc
commit de6739cdfa
2 changed files with 15 additions and 0 deletions
+11
View File
@@ -1,15 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using Random = UnityEngine.Random;
public class LevelController : MonoBehaviour
{
public SceneAsset deployScene;
public List<SpawnPointInfo> spawnPoints;
List<Enemy> aliveEnemies;
float timeSpent = 0;
public void Start() {
aliveEnemies = new List<Enemy>();
@@ -26,6 +29,14 @@ public class LevelController : MonoBehaviour
aliveEnemies.Add(spawnedEnemy);
}
}
public void Update() {
if (aliveEnemies.All(enemy => enemy == null)) {
GameController.i.OnLevelClear(SceneManager.GetActiveScene().name, timeSpent);
SceneManager.LoadScene(deployScene.name);
}
timeSpent += Time.deltaTime;
}
}
[Serializable]