add: functional riffle and inventory for bullets
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@@ -10,7 +10,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1042172676018165636}
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m_Layer: 0
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m_Name: muzzle
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m_Name: Muzzle
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -24,13 +24,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1587861691790886941}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 0.035, y: -0.0003, z: -0.0015}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3191971078612809307}
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m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0}
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--- !u!1001 &3154368798760636848
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -53,15 +53,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: d734c466a893eb24080a9ca70b7b501d, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: d734c466a893eb24080a9ca70b7b501d, type: 3}
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propertyPath: m_LocalPosition.y
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value: 0
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value: -0.2
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: d734c466a893eb24080a9ca70b7b501d, type: 3}
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propertyPath: m_LocalPosition.z
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value: 0
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value: 1.25
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objectReference: {fileID: 0}
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- target: {fileID: -8679921383154817045, guid: d734c466a893eb24080a9ca70b7b501d, type: 3}
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propertyPath: m_LocalRotation.w
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@@ -142,6 +142,7 @@ MonoBehaviour:
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projectilePrefab: {fileID: 1562924000103655330, guid: bfe7100930f24fd52b5b66832f59cfa8, type: 3}
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spawnPosition: {fileID: 1042172676018165636}
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fireRate: 1
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currentDelay: 0
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--- !u!4 &3191971078612809307 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: d734c466a893eb24080a9ca70b7b501d, type: 3}
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