add: quit button
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@@ -19,4 +19,8 @@ public class DeployController : MonoBehaviour
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LevelInfo levelInfo = GameController.i.GetLevel(levelName);
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string s = $"HP: {levelInfo.hp}/{levelInfo.maxHp}\nEnemies: {levelInfo.enemies.Values.Sum(x => x)}\nBullet type: {GameController.GetBulletTypeString(levelInfo.factory)}";
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}
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public void CloseGame() {
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Application.Quit();
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}
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}
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